Tag: nintendo mobile games

Nintendo mobile gaming alliance formed

The company has joined forces with a Japanese firm called DeNA Co. for developing games for smartphones and tablets.

Nintendo Inc. has been turning its back on the concept that mobile gaming would ever lead to any significant competition, but very recently, a new alliance with a Japanese smartphone based game company, DeNA Co., it looks like the company has changed its attitude.

This new partnership between Nintendo and DeNA will allow the companies to come together for mobile game development.

Nintendo has revealed that some of the best recognized trademark characters from its games, such as Pokémon and Super Mario, could soon be making their way into the mobile gaming environment. Until now, the company has been fiercely holding onto those names, keeping their appearances exclusive to its own platforms, such as the 3DS mobile devices and the Wii home consoles. These two companies have stated that they intend to form a global membership service for a range of different devices that include Nintendo gadgets, PCs, as well as mobile devices such as smartphones.

The plan is to launch this new mobile gaming service by the fall of this year.

Nintendo - Mobile GamingThe two companies have both expressed that the Nintendo mobile games that they will be producing will not simply be reworked versions of the existing titles for that company’s consoles. Instead, they will be mobile apps that are developed specifically for the experience of smartphone users.

This partnership will bring together the game development abilities and intellectual property at Nintendo with the mobile expertise at DeNA. The announcement of this alliance also revealed that Nintendo will be acquiring about a 10 percent stake in DeNA, as it obtains about 15 million shares. DeNA will be taking on about a 1.24 percent stake of Nintendo, thorugh about 1.759 million shares of that company.

The total acquisitions in this mobile gaming deal have an estimated value of $182 million, and the exchange will take place on April 2. This will represent the start of an important redirect for Nintendo as it enters into a space that it had previously left essentially alone.

Mobile gaming could be turned on its head by Nintendo

The company has filed a patent that suggests that an official smartphone Game Boy emulator could be on the way.

Nintendo has filed a patent that has now been published which could suggest that the company is looking to greatly enhance its position in mobile gaming by bringing some of its Game Boy titles to smartphones and tablets by way of emulation tech.

The idea of emulators isn’t anything new, but this move by Nintendo is something new on official channels.

This type of mobile gaming emulator is something that can help to make it possible for all of the Game Boy favorites to become playable on smartphones and tablets. There are a number of emulators that already exist online that function by mimicking old types of game consoles to allow gamers to be able to play all of their old beloved games that have been converted into ROM files for PCs and Macs. Nintendo may now be doing the same thing and it could be possible for it to accomplish this goal without having to do a massive amount of rewriting to get there.

Emulators for mobile gaming on a low capability target platform duplicate the experience of a handheld video game device.

Mobile Gaming - NintendoThis would use a number of different optimizations and features to be able to take the old games and boost the graphics quality and sound so that the mobile game version will be a near duplication of what the game had been when played on its native platform. There have been a number of successful emulators and platforms online, but Nintendo would be able to provide an official and legal experience that has not been available for Game Boy games in the past.

Among the examples of what is accomplished through emulators include using bit BLITing, the reformatting of graphics characters, and the modeling of the LCD of a native platform controller through the use of a sequential state machine, as well as skipping frame display updates selectively if it appears that the mobile gaming play is falling behind what would have occurred in the same experience on the native platform.