Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Tag: mobile games

The popularity of mobile games double revenues at Supercell

The success of several of these apps made it possible for earnings to break the $1.7 billion mark last year.

Supercell Oy, the company behind hit mobile games such as Hay Day and Clash of Clans, has managed to double its own earnings due to the continuing popularity of this kind of app throughout 2014, bringing its revenues to $1.7 billion, that year.

The company from Finland has actually seen a tripling of its earnings that are specific to its top games.

The annual revenue that the company brought in from its leading mobile games – Hay Day, Clash of Clans, and boom Beach – actually managed to triple in its growth, last year. Supercell explained that its earnings from last year had risen from having been a notably lower $570 million in 2013. While that figure was, obviously, still very healthy, this also shows a staggering increase over the span of a year. Its pre-tax earnings, before interest, depreciation, and amortization, were $565 million, last year. In 2013, that figure had been $267 million.

A great deal of the success of these mobile games came from certain specific markets around the world.

Mobile Games - Doubled RevenueThese markets – such as China and Korea – were exposed to highly localized and strategic mobile marketing campaigns that proved to be greatly successful and drew significant appeal. This type of achievement has proven to be a very challenging one for Western game developers in the past, said Ilkka Paananen, the co-founder and the chief executive at CEO, when speaking at a news conference.

SoftBank Corp, a telecom giant from Japan, purchased a 51.4 percent share of Supercell in October 2013 for $1.5 billion, an amount that they may now be considering to be a bargain, considering the consistent success and growth of the company, so far.

That company will be receiving a $170 million dividend payout from the mobile games firm as a result of the earnings that were brought in throughout 2014. This, according to data that has been made available by Supercell. It will be interesting to watch the success of the company to see whether it will be capable of maintaining this trend instead of allowing the achievement to become a flash in the pan.

Nintendo breaks into mobile games

Mobile gaming has caught the eye of Nintendo

Acclaimed Japanese game company Nintendo is going to break into the world of mobile games. The company has announced that it will be developing and publishing mobile games in the near future. These games will be available on traditional handheld consoles as well as smartphones and tablets. Mobile gaming has become a powerful market for the game industry and many developers and publishers are beginning to focus on the mobile sector in order to connect with new consumers.

Nintendo may be able to compete in the mobile games space with its well loved franchises

Nintendo is somewhat notorious for being a slow-moving company. The company tends to stick to common practices that have proven to be successful in the past and is somewhat resistant to changes in the game industry as a whole. Nintendo is the world’s largest game company by revenue, but if it cannot adapt to a changing global market, the company could see its position as a leader diminish over the coming years. Competition in the mobile space is quite fierce, but Nintendo has proven several times that it can provide gamers with an enjoyable experience with their various franchises.

Nintendo teams with DeNA to develop new mobile games

Nintendo breaks into mobile gamesIn order to break into the mobile games market, Nintendo has partnered with DeNA, a Japanese mobile game publisher. DeNA will be designing the first of Nintendo’s mobile games, which will feature some of Nintendo’s most loved and memorable characters. The announcement of the partnership bolster faith among investors, with Nintendo’s stock price rising 27%. Though faith in the company has risen, there are concerns regarding whether or not Nintendo can compete in the mobile gaming space.

Mobile gaming continues to grow in popularity

Mobile games have become quite popular among consumers. These games are considered a valuable form of entertainment for these people, many of whom play games while on commutes or as an escape from tedious schoolwork. Consumers tend to spend money on these games as well, which has made the mobile games market quite lucrative and an attractive sector for companies like Nintendo.