Tag: game industry

Wormhole Games forms to take on tablets

Wormhole Games Tablet Mobile GamingWormhole Games sets sights on tablet mobile gaming

Game industry veterans Jamil Moledina and James Kelm have broken away from their former development studio (Funzio) to open up their own. The developers have launched Wormhole Games, a new development studio with a focus on social games designed specifically for tablet devices. The studio aims to usher in a new era for the game industry, one focused on meshing the qualities of classic games with the community aspects of social and mobile games. If the studio can tap into the massive hype surrounding mobile gaming, it may be able to find the success it is looking for.

Tablets offer new avenue for the game industry

Mobile gaming has been on the rise for years, but has only been gaining serious traction since 2010. As mobile devices become more common and powerful, the kind of games they are able to support also become more impressive. Tablets, in particular, have become a very promising platform for mobile games. The larger screen and higher processing power of tablets allow developers to create high resolution games that can make use of more resources than titles designed for smart phones and smaller devices.

Wormhole Games to draw from traditional models while reinventing them

Wormhole Games will have a strong focus on transforming traditional industry models while still using these models to etch out success. The studio is one of the few that is focusing exclusively on the tablet platform for its mobile games and Moledina and Kelm believe that their mix of social and traditional game mechanics will earn respect within the game industry.

Mobile gaming continues generating buzz

Mobile gaming is showing no signs of slowing down. Consumers are demanding better mobile games and more variety. Many mobile games tend to be very similar, due to the fickle nature of consumers and the difficulty developers can have in keeping these people entertained for long periods of time. The tablet platforms offers a little more flexibility, but it has yet to be seen whether Wormhole Games will be able to deliver on its vision.

Mobile gaming highlighted in industry review from Digi-Capital

Mobile Gaming industry reviewDigi-Capital reviews the game industry in 2012

Digi-Capital, an international investment firm, has released a new review of the game industry, which may help shed some insight on the growing popularity surrounding mobile gaming. The review offers an expansive look at the industry, documenting its breadth and the activity of the domestic and international gaming markets. Mobile gaming is highlighted in the review, as are social gaming investments and the trends that are emerging to affect the future of the game industry as a whole.

Game industry breaks previous M&A records

Digi-Capital found that the game industry beat out all of its M&A records that had been set in the past in 2012. The review shows that the industry accounted for more than $4 billion in total M&A for the year, an 18% increase in transactional value from what the industry had been in 2011. The game industry did see fewer blockbuster releases in 2012, but the few blockbuster titles that were released performed exceedingly well in the international market.

Investments for 2012 total $835 million

The industry saw more than $835 million in investments throughout 2012, 31% of which found its way to the mobile gaming sector. Approximately 35% of these investments went toward the gamification of websites and other services, making them more attractive to those using PCs and mobile devices. Though investments were significantly lower than they had been in 2011, they still managed to give the game industry a boost through a tumultuous year. This boost proved especially beneficial for the mobile gaming sector.

Social and mobile gaming expected to pick up steam in coming years

The review from Digi-Capital suggests that social and mobile games are likely to continue gaining momentum in the coming years. Social games have only recently begun to come into their own, thus account for modest transaction value. The review shows that the transaction value of mobile games continues to grow, but the MMO (Massively Multiplayer Online) game sector is likely to dwarf both social and mobile gaming in terms of M&A.