Tag: augmented reality

Augmented reality may be the future of PS4

Sony has been making some teasing remarks about this technology for its popular console.

The PlayStation Japan blog has just released an update that includes a number of videos that have revealed several different augmented reality experiments that the electronics giant has been conducting with its PlayStation 4 console and its camera device peripheral product.

The experiments include a number of different types of purposes for the AR technology.

For example, among the augmented reality experiments was one for fluid simulation, which was demonstrated in the video. It worked when the user held up a white card, which appeared on the display as a virtual cube that held water. That digital water could then be poured into a second container, which was also only virtually created. This illustrates a number of different challenging concepts that hold a considerable amount of potential to the console and mobile gaming worlds.

The videos went on to demonstrate the way that augmented reality can be used for a realistic experience.


For example, one of the videos showed AR dynamic lighting that was demonstrated through the PlayStation 4. In this video, the user had a light source in real life, which appeared to illuminate a dinosaur that was appearing virtually. This technology was not just for light, but also a range of different colors.

The PlayStation Japan also went on to discuss the “trading card recognition” work that Sony has been pursuing. This AR recognition tech demonstration uses AR in order to be able to recognize a trading card’s pattern in high speed and to then be able to display the character and play music related to that character, nearly immediately. That specific function was not demonstrated within the videos in the blog post.

The blog also underscored different two augmented reality demos that used the PlayStation Vita. The first was a demonstration of a diorama of the Narita Airport. It used an actual flight schedule from that airport and gave users the chance to see virtual planes that were taking off and landing as viewed through the PS Vita when aimed at the diorama. The second demo involved the so-called “VitaHoloPoP”, which is a “Super Cyber transmission box” that would use the PS Vita to project virtual images of various character figurines in a hologram-like way, into a display case in real life.

Will wearable technology be a detriment to productivity?

Wearable devices could serve as a distraction for many

Wearable technology is set to go mainstream in just a few short years, and what that means for people’s daily lives is not yet certain. Early adopters of devices like smart watches and augmented reality glasses have found that these products are quite entertaining, which may present a problem when it comes to productivity. Because wearable devices allow for a more seamless integration into the digital space, the constant availability of entertainment and digital social interaction may prove quite distracting for some.

A recent study conducted in the United Kingdom by Goldsmiths, University of London, found that those using wearable devices could boost productivity by 8%. The study was focused on a media company with some 120 employees and the devices these people used were specifically designed to improve productivity, concentration, and posture. The study suggests that some devices could have a positive impact on productivity, but it also found that wearable technology led to a 9% decrease in alertness among the media company’s employees. These people did report a higher level of job satisfaction, however.

Most devices are not designed with productivity in mind

wearable technology - augmented reality glassesNot all wearable devices are designed with productivity in mind. Most are developed as entertainment products and social networking tools. Augmented reality glasses, for instance, are typically used as a platform through which digital media is consumed. Smart watches are also used for similar purposes, though these devices have limited features when compared to smartphones and tablets. These devices could be used by students, for example, for a wide range of purposes, but will likely be most popular as entertainment tools. For many people, these devices could lead to a drastic decrease in productivity.

Wearable devices leading to a decrease in productivity is not an issue that is guaranteed to happen. Like smartphones and tablets, wearable devices tend to have access to mobile applications. Some of these applications are designed specifically with productivity in mind. These apps can help cut back on distraction by limiting access to the Internet or preventing certain digital content from being viewed for a specified amount of time.