Tag: mobile games

Mobile games represent 31% of all app downloads worldwide

Mobile games continue to show impressive growth

Mobile games are beginning to play a larger role in the lives of people around the world. Mobile analytics firm Distimo and mobile commerce firm MEF have released a new report concerning the trends that have emerged worldwide concerning the use of mobile application. The report shows that mobile games have come to represent a significant percentage of all application downloads. These games also make up the majority of the revenue that the applications sector is responsible for.

Games account for majority of app revenue

According to the report, mobile games represent 31% of all application downloads around the world. While this may seem like a small share of the given market, these games also represent 71% of the total revenue of Apple’s App Store and 89% of the revenue of Google Play. Many mobile games are free to play, but include in-game purchases that allow users to spend money to unlock additional content. Much of the revenue that these games produce come from these purchases.

Mobile Games - AppsFreemium model proves lucrative for developers and publishers

Approximately 7% of the revenue that mobile games are responsible for comes from actually purchasing a game. The so called “freemium” model, whereby games can be acquired for free but additional features must be purchased through small transactions, is the most lucrative model for mobile developers currently. Mobile games have come to represent one of the most lucrative sectors for the game industry as a whole and a growing number of prominent developers and publishers are beginning to take the mobile space more seriously as a result.

Mobile games likely to continue gaining momentum around the world

Mobile games are expected to continue seeing strong growth throughout the world, especially as these games begin making their way to emerging markets in Africa and Asia. China is currently home to one of the most robust mobile gaming markets in the world, with thousands of games being produced on a daily basis throughout the country.

Mobile games and philanthropy are beginning to come together

Mobile games may help non-profit groups raise funds

Mobile games have provided hours of entertainment for thousands of people around the world. These games have also become quite lucrative for the game industry as a whole, but they could be used to do some good in the world. The Global Gaming Initiative aims to use the power of mobile games to strengthen the bridge between technology and philanthropy. The organization specializes in developing games that have a purpose that extends beyond entertainment and generating revenue.

Developer creates game for World Bike Relief

The Global Gaming Initiative has partnered with World Bike Relief, a non-profit organization that works to bring bicycles to impoverished communities in Africa, South American, and Southeast Asia. These bikes are a valuable commodity to these communities as they provide a reliable form of transportation to those that cannot afford their own vehicles and those living in areas that do not have dedicated public transit systems. For its partner, the Global Gaming Initiative has developed a new title that aims to raise funds.

50% of in-game purchases to be donated to non-profit group


The game is called Sidekick Cycle and 50% of in-game purchases will be donated to World Bicycle Relief. The game is initially available for iOS devices, with an Android version expected to be made available later in the year. The game tasks players to perform various tricks and collect coins as they make their way through the African wilderness. The bicycles featured in the game can be customized and there are various collectibles that can be found throughout the game.

Charitable organizations see promise in mobile games

Mobile games are quite popular throughout the world, but relatively few of these games are used to support non-profit organizations. These organizations are beginning to see the potential of mobile games, however, and some are beginning to develop their own games in order to raise funds for various projects.