Tag: microsoft

Augmented reality wearable tech assets purchased by Microsoft

In a deal that has been reported to be worth up to $150 million the Xbox maker is in even more deeply.

Microsoft is making technology news headlines with the latest rumors that have surrounded its move toward augmented reality, as claims are now being made that the company has paid as much as $150 million into the purchase of assets relating to AR and head mounted wearable technology.

It is believed that the assets were purchased by Microsoft from the Osterhout Design Group (ODG).

ODG is a technology company that creates various types of products for several markets, including consumer, military, and industrial. Microsoft had previously been in discussions to attempt to actually purchase the company, but has instead come up with the deal to purchase some of its IP, instead. The price of this acquisition is believed to be somewhere between $100 million and $150 million. It is strongly believed that augmented reality and wearable technology play a considerable role in this purchase.

This augmented reality and IP technology deal reportedly closed way back in November 2013.

At the same time, the patents were reported to have been handed over to Microsoft in January of this year. Among the patents that were reportedly snatched up by the tech giant are items described as “see-through near-eye display glasses including a partially reflective, partially transmitting optical element,” in addition to “video display modification based on sensor input for a see-through near-to-eye display.”Augmented Reality - Microsoft

By the time that this article was written, Microsoft had not released any official comments about the reports that have been made about the AR technology or the patents. Therefore, it shouldn’t be considered to be carved in stone. However, the reports were made by sources that have been very accurate in the past.

If Microsoft did, indeed, obtain these wearable technology and augmented reality assets, then there are a very broad range of different possibilities for the ways in which they could be used. While some seem to think that it could be for gaming, more specifically for future Xbox releases, others are guessing that it may mean something more comparable to Google Glass. Until something official is actually released, there will be no way of knowing for certain.

Microsoft could help make mobile games safer for children

Mobile games represent some risks for young consumers

As mobile devices become increasingly common among children, their exposure to mobile games is skyrocketing. This trend has not gone unnoticed by the game industry, of course, as many developers fashion games to specifically appeal to young consumers. While this practice is not often criticized, there are dangers that exist in the world of mobile gaming that could be considered to be exploitative to young children. In-game advertising is one such danger, as children often engage in ads that collect personal information from the users of mobile devices. In-game purchases are also another danger and it is not uncommon for children to spend significant amounts of their parent’s money while playing mobile games.

Patent outlines software system from Microsoft

The U.S. Patent and Trademark Office has made public a patent application from Microsoft that may help mitigate the dangers that face children in the realm of mobile games. The patent outlines a centralized system throughout which parents can monitor and restrict the activities of a mobile device. This could help parents keep their children from engaging in advertisements that collect personal information and keep these children from making frivolous purchases in their favorite mobile games.

mobile games safe for childrenSoftware could restrict features of nearly any mobile device

According to the patent, the software system can be set up on nearly any mobile device. The software will be able to monitor the activity of this mobile device and can alert parents when these devices are being used overnight or when a child visits a website that is considered off-limits. The software can also restrict the capabilities of a smartphone, allowing children to only call their parents or make use of emergency numbers. The system could also place major restrictions on the features of smartphones and tablets during school hours.

Lawmakers work to mitigate risks associated with mobile games

While mobile games are not malicious by nature, there are relatively few restrictions in place that are meant to protect the privacy of young consumers and limit the amount of money they can spend on these mobile games. In the U.S., federal lawmakers are working to improve security standards in order to ensure that mobile games do not exploit children and young adults.