Tag: Augmented reality marketing

Mobile Augmented Reality Market for Marketing and Advertising in US 2016 Industry size, Share, Growth, Forecast of CAGR 95.35% by 2020

Augmented reality technology blends digital content with the physical world. It is used to display computer-generated images in a user’s field of vision and provide relevant information about objects in the real world. It allows the user to scan the physical real-world environment and provides an enhanced or augmented experience by adding virtual computer-generated information. End-users can make use of this technology through apps developed for mobile devices.

Mobile augmented reality market for marketing and advertising in the US to grow at a CAGR of 95.35% over the period 2014-2019.

Covered in this report

This report covers the present scenario and the growth prospects of the mobile augmented reality market for marketing and advertising in the US for the period 2015-2019. It presents the vendor landscape and a corresponding detailed analysis of vendors in the market. This report covers the overall ecosystem of the mobile augmented reality market, which includes augmented reality engine, augmented reality software applications, and augmented reality hardware. In addition, the report discusses the major drivers that influence the growth of the augmented reality market for marketing and advertising in the US. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends emerging in the market.

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The report, Augmented Reality Market for Marketing and Advertising in the US 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. This report covers the landscape of the market and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

Augmented Pixels
Aurasma
Blippar
Catchoom
Metaio
NGRAIN
Qualcomm
Total Immersion
Wikitude
Zappar

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Market driver

High usage of mobile devices
For a full, detailed list, view our report

Market challenge

Lack of content
For a full, detailed list, view our report

Market trend

Increased integration in mobile devices
For a full, detailed list, view our report

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Augmented reality brings Edward the talking bird to an Asus campaign

SuperHeroes has worked AR technology into a new mobile marketing strategy for the consumer electronics company.

The creative agency known as SuperHeroes has now worked a new augmented reality features into a mobile marketing campaign for the Asus electronics company, featuring a talking bird named Edward.

The app was created through different partnerships with SuperHeroes, including with MiniVegas and Magic Bullet.

Together, the companies developed an augmented reality app in order to be able to create a talking bird named Edward who will sit on the shoulder of the mobile device user. The app has become one component of a broader mobile marketing campaign for the 2 in 1 Transformer book by Asus. This AR tech based app uses the front facing camera on smartphones in order to be able to allow their users to both view and interact with Edward.

When looking at the phone’s display, the augmented reality image of Edward is viewed on the device user’s shoulder.

According to a statement from SuperHeroes, a company based in Amsterdam, “Using the phone’s front camera we developed a face and shoulder detection algorithm that determines the location of the shoulder, allowing us to perfectly position everyone’s favorite bird with arms right on your shoulder.”

Edward then acts as a spokesbird for Asus and provides the mobile device user with an explanation of the Asus Transformer Book T100HA and his vision of its use. Throughout the interaction with Edward, the user can watch him fly his jetpack, juggle, dance, and can even take selfies with the user. The hope is that this interactivity will draw the attention of the user and make him or her not only more willing to hear what Edward has to say, but also to retain it and act upon it due to the positive experience they’ve enjoyed throughout the use of the app.

The augmented reality app is already available for both Android and Windows smartphone users and is available in their official app stores. That said, according to Superheroes, Apple has boycotted the app and will not sell it on iTunes due to a conflict of interests.