Tag: augmented reality

Steampunk shooter augmented reality experience is on its way

This new mobile game will come from Magic Leap, at a time when many thought it might not arrive.

Magic Leap, an augmented reality company backed by Google, has now released a video that suggests that it will be producing a much awaited steampunk shooter game, despite the fact that it had appeared that it was withdrawing from public sight, for a while.

The company had been stepping back from public appearances for a while, leaving some to build doubts.

For example, earlier this month, the CEO of Magic Leap, Rony Abovitz, had been slated to make an appearance at TED in order to discuss the work at the augmented reality company, which is always held behind a veil of secrets, as a policy. At the last minute, Magic Leap withdrew from that and all of its other public appearances without giving any explanation for having done so. As of the time of the writing of this article, the company still hadn’t provided an explanation for its actions, but it did release the video that was supposed to have been shown at the appearance.

This video showed a steampunk shooter based mobile game that uses augmented reality as a part of its experience.

Andy Fouché, the PR head at Magic Leap, wrote that “This is a game we’re playing around the office right now (no robots were harmed in the making of this video).” That represented the most detail that the public has received about an actual project being created by Magic Leap.

This mobile game has familiar Dr. Grordbort branding, a line of guns in a kind of steampunk style, comics, and a range of other products. Dr. Grordbort was first created by a Weta Workshop artist. That workshop has been partnered with Magic Leap for some time now, and its branding also appears within the video.

The concept of this mobile gaming experience pretty much boils down to an augmented reality robot-shooter in which actual decorative guns are converted into “working” weapons in the digital reality. They are aimed at virtual enemies that appear as projections within the actual physical space around the player. The video also revealed a number of other images of the Magic Leap interface, which included a range of different floating components such as YouTube videos and Gmail icons.

Can augmented reality convince kids to like their veggies?

AR technology is being used to help to encourage children to make smarter eating choices.

Encouraging kids to eat their vegetables can be a challenging activity for parents and other child guardians, but a new effort using augmented reality technology has now been designed to help in this effort.

The use of technology through smartphones may hold the answer to making healthful eating more appealing.

A company called Powerful Plants is now providing fun and educational options that are designed to help to show kids that they can eat in a way that promotes a healthy body, while having a good time and enjoying themselves. This company goes above and beyond the simple sale of products that are interesting to kids. The packaging for those products is enhanced with augmented reality technology to help to make things even more exciting.

When viewed through an augmented reality app, the packets show vegetable characters that appear to come to life.

Augmented Reality - VegetablesThe Powerful Plants products, themselves, are seed packets that give kids what they need to be able to grow their own veggies in their own containers or backyards. Each packet comes with a character printed on it. When viewed through an AR mobile app, the cartoon character appears to come to life, moving around and talking.

The AR cartoon character provides the child with a number of fun facts about the specific type of plant that they will be growing, and that they will one day be eating. This provides the child with an education about the plant and the healthy food, in a way that is fascinating and fun for the0The combination of education and mobile technology has been increasing in popularity. Equally, a growing number of toys have been including mobile features as well as augmented reality, with companies including large brands and tiny one-product businesses working the tech into their offerings. In the case of Powerful Plants, they have managed to use this opportunity for both education and for play in order to make sure that the kid has fun, but will also take important information with them that will hopefully promote nutritious eating throughout their lifetimes.