Tag: ar technology

Augmented reality wearable tech assets purchased by Microsoft

In a deal that has been reported to be worth up to $150 million the Xbox maker is in even more deeply.

Microsoft is making technology news headlines with the latest rumors that have surrounded its move toward augmented reality, as claims are now being made that the company has paid as much as $150 million into the purchase of assets relating to AR and head mounted wearable technology.

It is believed that the assets were purchased by Microsoft from the Osterhout Design Group (ODG).

ODG is a technology company that creates various types of products for several markets, including consumer, military, and industrial. Microsoft had previously been in discussions to attempt to actually purchase the company, but has instead come up with the deal to purchase some of its IP, instead. The price of this acquisition is believed to be somewhere between $100 million and $150 million. It is strongly believed that augmented reality and wearable technology play a considerable role in this purchase.

This augmented reality and IP technology deal reportedly closed way back in November 2013.

At the same time, the patents were reported to have been handed over to Microsoft in January of this year. Among the patents that were reportedly snatched up by the tech giant are items described as “see-through near-eye display glasses including a partially reflective, partially transmitting optical element,” in addition to “video display modification based on sensor input for a see-through near-to-eye display.”Augmented Reality - Microsoft

By the time that this article was written, Microsoft had not released any official comments about the reports that have been made about the AR technology or the patents. Therefore, it shouldn’t be considered to be carved in stone. However, the reports were made by sources that have been very accurate in the past.

If Microsoft did, indeed, obtain these wearable technology and augmented reality assets, then there are a very broad range of different possibilities for the ways in which they could be used. While some seem to think that it could be for gaming, more specifically for future Xbox releases, others are guessing that it may mean something more comparable to Google Glass. Until something official is actually released, there will be no way of knowing for certain.

Augmented reality is blurring the line between mobile gaming and reading

AR technology is transforming children’s books and video games at the same time.

With the start of the augmented reality games in traditional books trend by Sony, with its Wonderbook for PlayStation 3, both of those forms of entertainment have been redefined and many other products are now being released to enhance the reading experience – particularly for children.

Among the most widely publicized successes of AR books for kids was iDinosaur.

However, it was truly the Wonderbook that sent augmented reality books into the mainstream almost two years ago. The idea behind this technology is that a physical book contains a number of different components that are not detectable to the human eye. The only way to be able to access and view them is to use a smartphone or a tablet and the right apps to bring them to life.

For instance, a child’s book could be read on its own, or include augmented reality components to allow for interaction.

When children’s books such as iDinosaur are viewed through the assistance of mobile devices and AR apps, the illustrations can appear to spring to the page and move about. Tyrannosaurus Rexes have since been leaping out of the pages to show their stuff – though in a much smaller and much more digital form, of course.

In 2014, the trend has continued through the French Connection. They have now released the first volume of a children’s story series, Jack Hunter, which will introduce their own interactive AR elements. This book will work as a standalone novel that can be enjoyed by itself, or it can be viewed with the assistance of mobile devices that help the reader to unlock a broader range of different interactive elements.

These include augmented reality images as well as additional interactive stories and games. Though this may seem quite complex to parents, the latest generation of youngsters is proving to be increasingly comfortable with touchscreens, apps, and the overall concept of smart devices. As many households now contain at least one of these mobile gadgets, it can make AR technology based books quite a comfortable fit into the overall reading experience.