Category: Mobile Commerce

Samsung is closing in on Apple in the mobile payments race

Samsung and Apple may go head to head in the growing mobile market

In the race for dominance in the mobile commerce field, Samsung is beginning to catch up to Apple. Google, Samsung, and Apple have all established a foothold in the mobile payments field with their relatively new services. These services make it possible for consumers to pay for products using their mobile devices, both online and in physical stores. Mobile payments services are growing in popularity, especially in China, where both Samsung and Apple are currently vying for the favor of consumers in the competitive market.

Samsung Pay now has more than 5 million registered users

Samsung recently introduced its Samsung Pay service, which has already acquired a great deal of support from companies and consumers alike. According to Samsung, some 5 million people have already signed up for the service. Samsung Pay has processed more than $500 million transaction in the United States alone since launching in September of last year. The service is quickly closing in on Apple Pay, which has established a strong lead in the U.S.

Apple Pay still has a considerable lead over other services

Mobile Payments RaceApple Pay has an estimated 12 million monthly users throughout the world, experiencing aggressive growth since its launch in October of 2014. The service recently launched in China following some resistance from Chinese banks and is expected to find some modest success. Many consumers have come to show support for Apple Pay because of its security features, which are also present in Samsung Pay and Google’s Google Pay service.

Innovative technology may help Samsung compete with others

While Apple currently holds the lead in the mobile payments space, Samsung is likely to catch up quickly due to the acquisitions it made last year. Samsung acquired LoopPay in 2015, whose technology mimics the magnetic stripes found on most conventional payment cards. This has made Samsung Pay more accessible to a wide range of consumers. Backed by this technology, Samsung may be able to establish a very powerful position in the mobile commerce market, which is expected to reach $142 billion by 2019, according to Forrester Research.

Mobile Entertainment Market 2016 to grow at a CAGR of 17.82% during the period to 2020

Mobile entertainment refers to a wide range of entertainment activities, such as games, music, and TV, which can be accessed on mobile devices. With the growing number of mobile devices, it has gained popularity and has become an essential part of everyday activities. Vendors in this market offer free-to-use (including in-app purchase and advertisement revenue) and pay-per-use revenue models. For instance, games are available on both free-to-play as well as paid versions, whereas services related to mobile TV are on a pay-to-use basis.

Global mobile entertainment market to grow at a CAGR of 17.82% over the period 2014-2019.

Covered in this Report

This report covers the present scenario and growth prospects of the global mobile entertainment market for the period 2015-2019. To calculate the market size, the report considers the revenue generated from the following types of mobile entertainment services:

Mobile Games
Mobile Music
Mobile TV

The global mobile entertainment market is highly fragmented with the presence of a large number of small and large vendors. The report only lists the key vendors in the market; it does not present the market share of all the vendors. In addition, the report discusses the major drivers influencing the growth of the market, outlines the challenges faced by vendors and the market at large, and the key trends emerging in the market.

Request For Free Report Sample @ http://www.marketresearchstore.com/report/global-mobile-entertainment-market-2015-2019-21455#RequestSample

Global Mobile Entertainment Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers APAC, the Americas, and EMEA; it also covers the global mobile entertainment market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key Regions

Americas
APAC
EMEA

Key Vendors

Activision Blizzard
Apple
Electronic Arts
freenet digital
Google
QuickPlay Media
Rovio International
Spotify

Enquiry About This Report @ http://www.marketresearchstore.com/report/global-mobile-entertainment-market-2015-2019-21455#InquiryForBuying

Other Prominent Vendors

CBS
CJ E&M Netmarble
Clear Channel Radio
Colopl
CyberAgent
DeNa
Disney Interactive
Facebook
Gaana.com
Gamevil
GREE
Guvera
Hungama MyPlay
IGG
JB Hi-Fi Pty
Kiloo
Konami Digital
Line
Locojoy
Machine Zone
MindJolt
Mixcloud
News
OnMobile
RadioTime
Rara
Rhapsody
Saavn
Samsung Music Hub
SEGA
Slacker
SoundCloud
Square Enix
Storm8
Tencent
Ubisoft Entertainment
Warner Bros. Entertainment
WeMade Entertainment

Read More Research with TOC @ http://www.marketresearchstore.com/report/global-mobile-entertainment-market-2015-2019-21455

About Us:

QY Market Research is a single destination for all the industry, company and country reports. We feature large repository of latest industry reports, leading and niche company profiles, and market statistics released by reputed private publishers and public organizations.