Author: Julie Campbell

Mobile security may not be as high in fitness trackers as owners believe

A new report has indicated that certain wearables and the apps needed to use them are posing a privacy risk.

Citizen Lab, in partnership with Open Effect have now released a report that has suggested that the mobile security being provided by several popular fitness trackers are actually vulnerable to potential tampering, surveillance and tracking over the long term.

These devices are quite commonplace and are used to allow a person to monitor his or her physical activity.

The report was the result of an examination of eight different fitness trackers and the mobile apps that are needed to use them. It was conducted by Citizen Lab from the University of Toronto, and the Open Effect not-for-profit research group. They looked into these applications and wearables to determine the level of mobile security and privacy they were able to provide. The trackers the researchers examined included: the Fitbit Charge HR, Jawbone Up 2, Garmin Vivosmart, Basis Peak, Mio Fuse, Xiaomi Mi Band, Withings Pulse O2 and even the Apple Watch.

The researchers looked at a range of different mobile security measures for every device they considered.

Wearable Technology - Mobile SecurityThe factors included those pertaining to the collection and storage of data, as well as their transmission practices. What they determined was that every device, aside from the Apple Watch, persistently emitted uniqueIDs by way of their embedded Bluetooth radios. Those identifications could potentially expose the users of the wearables to location tracking over the long-term, even at times in which the device was not paired to a smartphone or tablet.

The report said the Apple Watch was the only one among the wearables that actually randomized its Bluetooth ID, causing it to be impossible to track that smartwatch over the long-term.

The authors of the report also pointed out that the Jawbone and Withings app was vulnerable to being exploited in order to crate fraudulent fitness records. The reason this poses a mobile security risk due to the chance that the data collected by personal fitness wearables could be used in court cases, health insurance programs and for other official reasons. Therefore, if that data has been falsified, it could create a highly undesirable risk for the users.

Augmented reality creates thrilling new experience out of climbing walls

As though rock climbing weren’t exciting enough, AR is now being used to turn it into a kind of video game.

Indoor climbing company, Brooklyn Boulders, has now launched a new type of augmented reality experience that allows its customers to turn their regular bouldering challenges into an entirely new competitive video game experience.

The sport of indoor rock climbing has been spiking in popularity and businesses are working to stand out.

As climbing gyms start to appear all across the United States, it is reaching the point that these companies are starting to need to work to allow themselves to stand out from the competition. In this effort, Brooklyn Boulders – located in New York City – has become the first in this industry to implement an augmented reality technology based game on their bouldering wall. The hope is that by adding a lit up, competitive game experience similar to video gaming, it will help to make this sport even more appealing and will draw people specifically into their location.

The augmented reality climbing game experience was first created by John Cheng and is called Time Trial.

Augmented Reality - Indoor Rock ClimbingTime Trial is a form of digital AR climbing game from the Randori startup. The game works by projecting numbered circles next to the hand hold positions on the various climbing walls. When a climber touches those circles, he or she gains points. The purpose of the game is to be able to collect all the available points throughout the length of a climb. Moreover, the climber must complete the bouldering challenge within the shortest time possible.

In order to run the Time Trial system, the equipment needed includes a laptop to run the program, a camera sensor, and projectors. Cheng, a former student of computer science, is a Brooklyn Boulders member and originally demoed his AR game, last year. Since it was first showcased, Time Trial has gone through additional evolution as it can now display the scores and times of the climber on the wall next to the number targets.

Cheng is now working to implement the augmented reality climbing experience at locations outside of Brooklyn Boulders and is currently looking into opportunities in Queensbridge and Chicago.