Author: Amanda Giasson

Augmented reality combines work with play

A new company aims to transform video games into real-world experiences.

Semblance Augmented Reality is a company created by Mark Skwarek and the goal of the company is to free video games from a mere television experience and turn them into one that is physical, where a person can interact with an entire world of virtual characters, structures and objects in a real environment.

So far, Skwarek has managed to raise more than $30,000 in crowdfunding to launch Semblance.

Having raised over $30 thousand on Kickstarter, the group fundraising site, Skwarek is gearing up to release the first Semblance AR app for Android and iOS mobile phones. He recently demonstrated how the app works in New York City wearing Epson Moverio B200 glasses.

Although augmented reality (AR) is not a new concept, nor is the idea of combining AR with gaming, it is starting to become more mainstream due to an increase in popularity of wearable devices, such as smart glasses, smartwatches and fitness trackers. Furthermore, today, there is a wide range of mobile devices that are finally equipped with GPS tracking, camera technology and sensors that are strong enough to handle AR tech.

Augmented Reality and the real worldWhile AR tech can certainly improve upon a video gamer’s experience, use for this technology is also being explored in other areas where combining augmented reality with wearables could help solve practical problems hands-free. It is even showing promising results in the health sector.

According to Brian Ballard, CEO and founder of APX Labs, an AR software company, wearables will help empower deskless employees in the same way that mobile devices and computers have done for office workers. Wearable gadgets, like smart glasses, can provide workers with immediate access to information in real-time no matter where they are.

Augmented reality technology is not without its challenges.

According to Benjamin Arnold, a consumer tech analyst at the NPD Group, “The technology is here right now. It’s just implementing them in a product, showing consumers that it has a value and can do things better than they were doing before.”

However, one of the problems this tech faces is that internet connectivity and battery life of devices needs to be improved in order to make it efficient. However, Ballard believes that it will not be long before it becomes fully integrated into people’s lives. This may be particularly true for video gamers due to the success of augmented reality gaming apps like Skwarek’s.

Google Glass overuse has lead to a case of internet addiction

A man has been treated for internet addiction disorder brought on by excessive use of Google’s wearable tech.

The man was treated by scientists and he is believed to be the first patient to have suffered from internet addiction disorder that was allegedly caused by overusing Google Glass, which the man had reportedly been using for about 18 hour every day, only removing it to wash and sleep.

The man said he felt argumentative and irritable without the wearable gadget.

In September 2013, the 31 year old man, a US navy serviceman, checked into the US Navy’s Substance Abuse Rehabilitation Program (SARP) for alcoholism treatment. For 35 days, patients who take part in the program must stay away from addictive behaviors, including alcohol, cigarettes drugs and even electronic devices.

When observing the man, the doctors noticed that he would tap his right temple with his index finger repeatedly. The man said the movement was an involuntary mimic of the action required to turn on the device. The man claimed he was going into Google Glass withdrawal. He used the device to improve his work performance. It allowed him to carry out his job faster.

It was reported that when the man first checked into the facility he was suffering from cravings, involuntary movements, memory trouble and dreaming as if he were wearing the device. By the end of the program he was less irritable, his short-term memory had improved, and he made less compulsive movements.

Internet addiction disorder and its link to Google Glass and other tech is a hot debate.

Google Glass  - addictionIt is a hot debate among psychiatrists whether internet addiction disorder is connected to conventional devices, such as personal computers and smartphones. Many researchers believe to this day that the effects of the disorder are only symptoms of other psychological problems. In fact, in the 2013 update to the Diagnostic and Statistical Manual of Mental Disorders, it was not included as a clinical diagnosis.

However, Dr. Andrew Doan, who is the co-author of the paper on the patient, which was published in the journal Addictive Behaviors, and who is head of addictions and resilience research at the United States navy’s SARP, believes there is evidence that people suffer from the disorder.

Dr. Doan stated that “People used to believe alcoholism wasn’t a problem – they blamed the person or the people around them.” He added that “It’s just going to take a while for us to realise that this is real.” The doctor also said that while there isn’t anything “inherently bad about Google Glass” the issue with wearable tech is that while the user appears to be present in the moment, they are “almost constantly in the closet.”