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Author: Dan Gendro

Mobile gadgets lead Intel to change its financial reporting

The chipmaker has announced that it would be altering its reporting structure for a better reflection of the tech.

Intel Corp., the chipmaker giant, has now announced that it is changing the structure of its financial reporting so that it will provide a more accurate reflection of two primary areas, which are mobile gadgets and the growing field of interconnected electronic devices.

Starting with the company’s first quarter report, which was released April 15, a new revenues group was created.

Within that report, it provided Internet of Things Group category revenues. This was recently created and concentrates on the growing trend of linking everything from the ventilation systems in high rises to an individual’s bathroom scale. This focus on mobile gadgets and devices will be found within the brand new segment: Mobile and Communications.

The revenue from mobile gadgets such as chips for phones and tablets used to be under Other Intel Architecture.

Furthermore, the results from the company’s set-top box and gateway business will now be worked into the PC Client Group, instead of having also been tucked into the Other Intel Architecture category, said the chipmaker. When it comes to the segment called Data Center, it will now be including the results from the communications infrastructure, which had, like the others, previously been shuffled into the Other Intel Architecture category.Intel Mobile Technology

The Internet of Things Group is not actually something that just came to be. In fact, it was created in 2013 as a combination of the business from Intel that was focused on chips for industrial and commercial devices with Wind River. That subsidiary sells industrial and commercial device software.

The largest segment of the revenue at Intel is found within the PC Client Group. It will now also include the results that are brought in from the set top box and the gateway business.

The release of the first quarter report includes the retrospective results for each of the updated business segments from mobile gadgets to commercial and industrial devices, and everything in between. This is a notable shift in the way that the company has identified its priorities and has clearly shown the direction that it feels the electronics industry is taking.

Wearable technology usually costs less than $300

A new report has shown that 70 percent of wearables can be purchased for under that amount.

According to recent news, wearable technology devices can be purchased for under $300 in the majority of cases, depending on what it is, the brand, its capabilities, and so on.

The research was published in the Q1 2014 Wearable Market Insights Report by Vandrico.

Vandrico is a company based in Vancouver, Canada, which is rapidly joining the top resources within the wearable technology space. This firm launched a massive research effort in February, which resulted in the most comprehensive wearables database that is currently available online. Using the data from that source, it was able to provide forecasts and insights in this new sector of the mobile tech industry.

It showed that there has been a growth of wearable technology search queries of 588 percent in one year.

This was the case on Google, alone. The database at Vandrico currently includes 193 different wearables. This is an increase from having had a total of 115 only three months ago. Clearly the shelves are filling quickly in this sector.Wearable Technology Costs

Among the points that Vandrico found to be quite notable was that in 70 percent of the devices, the price tag is less than $300. The most common price range was somewhere between $100 and $250. This makes many of the devices quite affordable for the majority of consumers.

Among the notable success stories that were identified are the Fitbit Flex, which currently retails for $99.99, as well as a growing number of smartwatches, primarily the Pebble, which retails for $149.99 at the moment.

Interestingly there is a noticeable gap between the lower price range wearables (under $300) and those that are in higher price ranges. The next price range ends at about $550, but then there isn’t much until the $1,000 mark has been passed. It is in that bracket that the Meta, Vuzix, and the Google Glass are categorized.

As is the case among other product categories, Vandrico underscored the point that wearable technology product complexity, quality, and pricing all play a notable role in the decisions that consumers make in terms of making a purchase.