Tag: samsung

Samsung mobile payments take different direction than rivals

The Korean electronics company sees its wallet app as a way to sell its devices, not fee-based revenue generation.

Samsung mobile payments are taking on rivals in the United States by using a different approach from what already exists. The company explained its goal to use the wallet app to sell smartphones over collecting fees.

This is a drastically different perspective on mobile wallets when compared to top rival, Apple.

Apple uses its mobile wallet as a part of its overall ecosystem. That said, Apple Pay, like other smartphone payment apps, is struggling for widespread and mainstream adoption. Meanwhile, its top competition, Samsung mobile payments, is going in a new direction. Samsung Pay is a strategy to encourage consumers to buy the company’s devices.

As such, this move breaks away from the typical mobile wallet model. Usually, mobile payments generate revenue through fees paid by financial partners and/or merchants. In Samsung’s case, it is an added selling feature for smartphones, tablets and other gear.Samsung Mobile Payments - Samsung phone

Samsung mobile payments will not be collecting usage fees from its financial partners.

Conversely, Apple Pay is a mobile wallet that mainly generates income by requiring its partner banks and financial institutions to pay a small charge for every completed transaction. The actual figure has not been publicly released. Equally, some reports have indicated that in the United States, it is a fee of 0.15 percent of the transaction.

On the flip side, Samsung Pay does not require its financial partners to pay a fee for its use. Instead, the electronics company aims to make it appealing to consumers, merchants and banks. That way, it will become widely available for use and will be a selling feature for its devices. This strategy uses the mobile wallet as a sales feature, not a revenue generator unto itself.

According to Samsung Pay global vice president, Elle Kim, “We’re a hardware company, and at the end of the day I think what we’re trying to do is get people who hold (one of) our phones and use it…to just love it more.” It will be interesting to see how the Samsung mobile payments strategy works against the competition.

Mobile gaming revolutionized: Vulkan may be the future

New API tech from Khronos Group may improve gaming experiences on mobile devices.

A new mobile API (application programming interface) called “Vulkan” is capturing the attention of the mobile gaming industry. The new tech is being hailed for its ability to deliver superior graphic effects in smart devices. This even includes devices with lower grade hardware specifications.

Vulkan’s creators are determined to help developers design better games.

The developers behind Vulkan are the Khronos Group; an American non-profit, member-funded consortium. According to the Khronos Group official website, their goal is to create “royalty-free open standards for parallel computing, graphics and dynamic media on a wide variety of platforms and devices.”

Mobile Gaming - Mobile UserAs for Vulkan, it is a new generation graphics and compute games-focused API specification that is based on AMD’s Mantle tech. It provides high-efficiency, cross-platform access to modern GPUs utilized in an array of devices. These devices range from PCs to consoles to mobile phones and embedded platforms.

Android users may no longer need the most expensive smartphone to enjoy premium mobile gaming.

During the recent Electronic Entertainment Expo (E3) in Los Angeles, Samsung Electronics showed off its Galaxy S7 and S7 Edge smartphones. Both smartphones are the first to support the Vulkan API. Samsung teamed up with Nexon to display Nexon’s mobile game “Heroes of Incredible Tales” for the S7 series phones. It is one of the first mobile games to support the Vulkan tech.

“Vulkan’s fast performance delivers an optimal gaming experience to every player providing a 30 percent increase in average frame rate,” Samsung said. The tech has also been designed to generate better 3D graphics and will replace OpenGL. This is the existing API standard currently used in Android, Windows and Tizen operating systems.

Google also intends to support the Vulkan API in the next version of its Android OS. Currently nicknamed Android N, the operating system is expected to be launched later this year. If the upcoming upgrade of Android supports Vulkan tech, this could mean that users might not have to purchase the most expensive high-specification smartphones to play the latest mobile game titles.

By being able to produce superior 3D graphics with less system overhead on application processors in operating systems compared to OpenGL, Vulkan could revolutionize the mobile gaming industry.