Tag: pokemon mobile game

Portable charger required for Pokémon Go

Pokémon Go gamers shouldn’t leave home without a portable battery charger.

The incredibly popular and newly released AR mobile game Pokémon Go, from Nintendo and Niantic Labs, is a battery killer. Android and iOS smartphone users who have been playing the game have complaining about the drain it’s had on their smartphone batteries. It seems that anyone who wants to play the game on the go might want to have a portable charger with them if they don’t want a dead phone battery.

The game’s drain on a smartphone battery isn’t a big surprise.

Pokémon Go heavily relies on the use of a smartphone’s GPS technology and camera. These are two features that use a lot of power. Furthermore, for the majority of today’s mobile devices, the manufacturing focus has been placed on design and available applications. This means the efficiency required to handle all the new technology and features with which these phones are equipped and their battery life have taken a backseat.

Portable Charger - Pokémon Go Drains Phone BatteriesWhile this wouldn’t matter for many other types of mobile games – as players can shut off certain power-draining features when they’re not needed – Pokémon Go needs these features to function if the player wants the true Pokémon trainer experience. The game relies on the phone’s sensors, camera and location-based algorithms to place Pokémon in real-world locations. As a result, smartphone battery life suffers.

Players who want to “catch ‘em all” may want to invest in a portable charger.

As brutal as Pokémon Go may be on smartphone battery life, the fact remains that this augmented reality (AR) game is popular for a reason. It’s unique, engaging and a lot of fun. Players who want to enjoy this game on the go – as it was meant to be played – may require an external battery charger. A portable charger will not only ensure that players can enjoy the game for longer, but they also won’t have to worry about not having enough juice to make or receive calls, texts or use other applications.

Niantic says it is aware of the game’s battery-drain issue and is working on a solution. However, considering the power-sucking processes on which the game relies, it is not yet clear how the company will be able to address the issue. Until then, for Pokémon Go players, a portable charger seems to be the next best solution.

Augmented reality could go mainstream because of “Pokémon Go”

Nintendo’s new game could be what AR technology has been waiting for to become commonplace.

The Pokémon company has teamed up with Nintendo and the company recently separated from Google, Niantic Labs, in order to develop a game called “Pokémon Go” which will feature the use of augmented reality and that could be what the tech has needed to make it mainstream.

The companies are working together to make it possible for smartphone users to enjoy the game over real life.

The idea is that players will be able to use the augmented reality game to look for, duel, and trade their Pokémon in “real” life. This means that it will be possible to play the game everywhere from city streets to country fields. So far, there haven’t been too many details that have been released about this mobile game, other than a broad concept. There also hasn’t been a specific date set for the release of the game, though it has been indicated that it will become available in 2016.

The idea is that this massive mobile gaming franchise will bring augmented reality into the big time.

This brand and nature of the mobile game will already have appeal to players even before all of the details have been released, as the popularity of Pokémon is tremendous, and AR tech based mobile apps have been growing in use as the idea of overlaying digital content on the real world becomes better recognized.

In order to be able to play the mobile game app, there will likely be a great deal of demand on the device. For instance, while the game will be taking place on the device screen and not in reality, it will require that certain GPS components be active, and a relatively good data service will need to be accessible in order to interact with the game. Moreover, it will require that the player looks at the screen the majority of the time, so it could provide somewhat of a similar experience, in terms of actual game-play, to the Ingress augmented reality app, a previous product released by Nantic when it was still with Google.