Tag: mobile games news

Mobile games with “freemium” model are the future, according to EA

EA Mobile Games FutureEA continues to become more enthusiastic toward mobile games

Electronic Arts is one of the most powerful companies in the game industry, so when it starts putting more focus on mobile games, it is not doing so arbitrarily. Mobile games are quickly becoming the most popular product that the game industry has to offer. These games are enjoyed by millions of mobile consumers around the world, many of whom are more than happy to put their own money into these games to unlock new features are purchase virtual currencies. Electronic Arts has been growing more vocal on the issue of mobile games as consumers begin to become more critical of the company’s entry into this sector.

Freemium model enjoyed by most consumers

According to EA, the vast majority of people that play mobile games prefer the free-to-play, often called “freemium,” business model. Through this model, consumers can obtain and play mobile games free of charge. This allows games to circulate among a larger audience, potentially acquiring more fans and exposing more people to in-game advertisements, which generate revenue for both the game’s developer and the game’s publisher. Many of the features of these games could be locked, however, with players having to pay to access such features. This particular practice has been criticized by many gamers as greedy and dubious.

In-app purchases are widely supported

EA notes that consumers are enthusiastic about in-app purchases because the can choose how they want to experience the game they are playing. Some purchases involve power-ups that can significantly decrease the time investment requires to complete mobile games. These allow players to enjoy games at a pace that is more accommodating to their tastes. Moreover, in-app purchases are the ideal way for mobile games to generate revenue for their developers. EA suggests that traditional games that require an upfront purchase in order to play typically generate less revenue and are considered, on the business side, outdated.

Freemium is the most popular model among independent developers

While a large portion of gamers enjoy mobile games, many suggest that EA’s insistence on the freemium model is a prime example of corporate greed ruining the game industry. Developers, however, are the primary parties responsible for this business model. Independent developers, those that release games without the backing of publishers like EA, rely heavily on this model in order to remain in business, as the freemium model is the best way for these developers to generate profits from their mobile games.

Mobile games off to a rocky start at Zynga

Zynga mobile gamesZynga has some trouble getting traction in mobile games

Zynga had once been a formidable force in the social games sector. The company is responsible for some of the most popular social games in the history of gaming, with much of its success coming from a close-knit relationship with Facebook. Over the past two years, however, Zynga has experienced a proverbial fall from grace among consumers, largely due to allegations regarding copying certain features of other very popular games. Zynga has since been struggling to restructure itself in order to reclaim its throne, adopting a strong focus on mobile games.

Mobile may be the future, but it is not without challenges

Zynga believes that mobile games, especially those designed for tablet devices, could help it reassert its dominance in the game industry. Mobile games have certainly been very successful for a variety of other development studios and continue to be well loved by consumers, but Zynga has had trouble finding the traction it needs to be successful. Last year, Zynga purchased mobile games startup OMGPOP, which is responsible for the highly popular “Draw Something” game. Since the acquisition, however, Zynga has seen lackluster performance in the market.

Dan Porter bows out of Zynga

This week, Zynga has announced that Dan Porter, former CEO of OMGPOP and the head of Zynga, has left the company. Porter is well known as a colorful and outspoken individual in the game industry, two traits that have made his integration into Zynga somewhat difficult. Last month, Porter was quoted as claiming that Zynga deliberately copies the games produced by its competitors, a comment that he later apologized for. Porter’s tenure with Zynga is marked with turbulence, mostly represented by the poor performance of the company’s mobile games.

Sean Kelly to take the helm

Porter did help draw attention to Zynga’s new focus on mobile games, helping generate hype behind the shift away from social gaming. The former executive will be replaced by Sean Kelly, who was formerlly the head of one of Zynga’s most popular games “CityVille.” Kelly is expected to keep Zynga focused on the development of mobile games while also helping the company recover from some of the damage that has been done to its stocks over the past year.