Tag: augmented reality game

Top mobile game record officially snatched by Pokémon Go

Move over Candy Crush, Pokémon Go has become the biggest mobile game in the US.

Pokémon Go has been steadily breaking records since the first day it was released. The augmented reality scavenging game broke download records on its launch day. Now, the game has 21 million active daily users in the United States. It is the nation’s top mobile game, successfully surpassing Candy Crush Saga’s 20 million peak active user total.

Pokémon Go may even surpass SnapChat.

In addition to leaving Candy Crush in its dust, Nintendo and Niantic’s crown jewel is also squashing other hugely popular mobile games. Both Supercell’s Clash Royale and Slitehr.io were big candidates for 2016’s top mobile game title. Not anymore. These games don’t have a chance to compete with the all-out sensation that Pokémon Go has become.

Top Mobile Game - young woman with smartphoneIn fact, according to data from SurveyMonkey Intelligence, the Pokémon mobile game phenomenon is predicted to beat the number of Snapchat active daily users on Android devices within the next couple of days.

If this should happen, the augmented reality mobile game will also surpass Google Maps active daily Android users. More smartphone users will use maps to find Pokémon than anything else. This is quite remarkable to say the very least.

This top mobile game is even more engaging than Facebook.

The AR game doesn’t only have more active daily users than any other mobile game. It is also proving to have better average user engagement than social media giant Facebook. A news article from Forbes noted that according to Sensor Tower data, the game is more engaging and taking up more user time than Facebook.

If Pokémon Go continues with its latest trend, it will no doubt continue to become more popular than social media apps. It should be noted, however, that even though the game is toppling social media apps, it isn’t surpassing other mobile games in terms of time spent playing. For instance, the average Game of War player spends 2 hours daily playing. Even Candy Crush Saga players average approximately 43 minutes daily, which still exceeds Pokémon’s 33 minutes daily average.

Pokémon Go will soon be launched in other major countries and has recently been released in Germany. It will be interesting to see if the game manages to claim the top mobile game spot in these other countries as well.

Augmented reality creates thrilling new experience out of climbing walls

As though rock climbing weren’t exciting enough, AR is now being used to turn it into a kind of video game.

Indoor climbing company, Brooklyn Boulders, has now launched a new type of augmented reality experience that allows its customers to turn their regular bouldering challenges into an entirely new competitive video game experience.

The sport of indoor rock climbing has been spiking in popularity and businesses are working to stand out.

As climbing gyms start to appear all across the United States, it is reaching the point that these companies are starting to need to work to allow themselves to stand out from the competition. In this effort, Brooklyn Boulders – located in New York City – has become the first in this industry to implement an augmented reality technology based game on their bouldering wall. The hope is that by adding a lit up, competitive game experience similar to video gaming, it will help to make this sport even more appealing and will draw people specifically into their location.

The augmented reality climbing game experience was first created by John Cheng and is called Time Trial.

Augmented Reality - Indoor Rock ClimbingTime Trial is a form of digital AR climbing game from the Randori startup. The game works by projecting numbered circles next to the hand hold positions on the various climbing walls. When a climber touches those circles, he or she gains points. The purpose of the game is to be able to collect all the available points throughout the length of a climb. Moreover, the climber must complete the bouldering challenge within the shortest time possible.

In order to run the Time Trial system, the equipment needed includes a laptop to run the program, a camera sensor, and projectors. Cheng, a former student of computer science, is a Brooklyn Boulders member and originally demoed his AR game, last year. Since it was first showcased, Time Trial has gone through additional evolution as it can now display the scores and times of the climber on the wall next to the number targets.

Cheng is now working to implement the augmented reality climbing experience at locations outside of Brooklyn Boulders and is currently looking into opportunities in Queensbridge and Chicago.