Tag: augmented reality app

Augmented reality app brings a car manual to life

A new mobile application from Inglobe Technologies turns a smartphone into an interactive guide.

Though not yet on the market, Inglobe Technologies has developed a unique smartphone app that has the potential to revolutionize the driver’s experience when small repairs or basic maintenance is required.

The application provides the vehicle owner with instructions for a number of different tasks.

The augmented reality app is designed to allow the user to look through the screen of the smartphone and see the engine of his or her own car, with its main components clearly labeled and with steps to guide him or her though various maintenance tasks, such as checking or changing oil.

This augmented reality development could revolutionize the experience of having a car break down.

Instead of being left entirely bewildered on the side of the road, the augmented reality features of the app could show drivers how to go about fixing minor problems. They could also improve the way that they maintain their vehicles, simply because they will be able to accomplish a number of smaller tasks without having to bring it to the mechanic. This could potentially reduce the risk of a break down by the vehicle.

The components of an engine are labeled by the augmented reality app in real time. Moreover, it provides animations of how and where to check the oil and top up fluid levels. That said, it isn’t involved to the degree that it could be used for rebuilding an engine. The purpose of the app is not to replace a good mechanic.

Instead, it gives drivers a boost in their knowledge and in their confidence regarding a number of the tasks that they could do themselves, provided that they know where to find the right components of the engine, and that they learn the steps that need to be followed.

Augmented reality provides a considerable advantage over the user’s manual of the vehicle – or even step by step instructions written in text with images. It eliminates the need to “visualize”, as it demonstrates the process using the vehicle’s own engine, directly in front of the user.

Augmented reality application provides kids with DinoDig experience

augmented reality appVirginia Tech art groups are working together to provide children with a unique Earth Day experience.

For Earth Day, a number of art groups at Virginia Tech have collaborated to use augmented reality to offer children a unique and fascinating experience for learning about creatures from pre-historic times.

The DinoDig involved a form of technology enhanced scavenger hunt experience.

The children visiting Virginia Tech over the weekend were able to use an augmented reality application that used location based technology to provide kids with a scavenger hunt that was enhanced by smartphones and tablets. This occurred before the “Dinosaur Petting Zoo” that was also held.

The augmented reality app allowed the kids to play the role of a paleontologist on a dig site.

The Virginia Tech app was selected to allow for the creation of the DinoDig based on FreshAiR. It was created by an associate professor from Redford, as well as his team. It uses augmented reality to allow the user to interact with the environment directly around him or her. It makes use if the device camera feature as a form of lens.

By hovering it over various objects at the site, the augmented reality technology allows the user to view more information about them. The app works because an AR map of the site had already been created. This allowed the geolocation technology to tell the DinoDig app exactly where the user was located and what he or she was viewing.

The app gave the scavenger hunt participants the ability to take part in a high tech experience that provided the chance to learn a great deal. They discovered facts related to dinosaurs when the camera features were held over the displays.

In order to complete the augmented reality scavenger hunt, the children were required to walk less than a mile over a period of approximately thirty minutes. The purpose was to give the kids a new way to experience their surroundings in order to capture their attention and their imaginations. Furthermore, each stop featured an additional interactive element, which consisted of a challenge of some form, or a trivia question. This allowed the child to earn virtual clues and dinosaur bones for the location.