Tag: ar technology

Augmented reality may be the future of PS4

Sony has been making some teasing remarks about this technology for its popular console.

The PlayStation Japan blog has just released an update that includes a number of videos that have revealed several different augmented reality experiments that the electronics giant has been conducting with its PlayStation 4 console and its camera device peripheral product.

The experiments include a number of different types of purposes for the AR technology.

For example, among the augmented reality experiments was one for fluid simulation, which was demonstrated in the video. It worked when the user held up a white card, which appeared on the display as a virtual cube that held water. That digital water could then be poured into a second container, which was also only virtually created. This illustrates a number of different challenging concepts that hold a considerable amount of potential to the console and mobile gaming worlds.

The videos went on to demonstrate the way that augmented reality can be used for a realistic experience.


For example, one of the videos showed AR dynamic lighting that was demonstrated through the PlayStation 4. In this video, the user had a light source in real life, which appeared to illuminate a dinosaur that was appearing virtually. This technology was not just for light, but also a range of different colors.

The PlayStation Japan also went on to discuss the “trading card recognition” work that Sony has been pursuing. This AR recognition tech demonstration uses AR in order to be able to recognize a trading card’s pattern in high speed and to then be able to display the character and play music related to that character, nearly immediately. That specific function was not demonstrated within the videos in the blog post.

The blog also underscored different two augmented reality demos that used the PlayStation Vita. The first was a demonstration of a diorama of the Narita Airport. It used an actual flight schedule from that airport and gave users the chance to see virtual planes that were taking off and landing as viewed through the PS Vita when aimed at the diorama. The second demo involved the so-called “VitaHoloPoP”, which is a “Super Cyber transmission box” that would use the PS Vita to project virtual images of various character figurines in a hologram-like way, into a display case in real life.

Augmented reality tech enhances the museum experience

A growing number of museums are working mobile technology into their storytelling options.

Museums have traditionally struggled with the challenge of being able to tell the story behind the objects and exhibits within a limited amount of space, but the use of augmented reality could be providing them with the chance to accomplish this goal with greater ease and effectiveness.

The struggle has been with the limited amount of space and resources in which to provide information.

For instance, little plaques may offer the ability to identify an object or provide a line or two of background, but they don’t offer any real depth of discovery. Moreover, if too much text is provided, the majority of people who visit the exhibit will not read the entire thing, negating its value. While attempts have been made to provide audio and video, or to give actual guided tours, there is some expense involved – and museums are notoriously cash strapped – and not everybody is interested in this type of fixed experience. Augmented reality is now offering an entirely new option and museums are taking notice.

Augmented reality allows a smartphone or tablet user to aim the device at a designated point and watch a scene come to life.

augemented reality techThis AR experience provides a type of interactive, digital storytelling, which brings together the participation of the visitor with the automatic generation and narration of a story, in order to concentrate on providing the museum guest with a more personal and mobile version of the story. It is a convenient, fun, and educational form of entertainment. It is highly adaptive and provides the user with an experience that is more enjoyable, overall, than the button-activated or handheld audio tools that are much more standard.

The British Museum has managed to use this form of augmented reality storytelling for a very effective result. The technology was used, in this case, to bring children through a form of story puzzle that was displayed through the use of a dedicated tablet app that was designed in the form of a game. The “A Gift for Athena” game provided the visitor with rewards for having found certain statues based on their outlines, and, upon each discovery, gave the child more information about that exhibit before providing him or her with guidance to move on to the next stage of the game.