Tag: apple

Mobile games and the trend of in-app purchases

Mobile Games and in-app purchasesIn-app purchases are becoming a prominent trend in mobile games

In-app purchases have become very common in the world of applications, especially where mobile games are involved. Many mobile games are using in-app purchases in order to generate revenue. These games offer virtual currencies and in-game items that makeĀ  the gaming experience either more fun or less of a challenge. Many consumers have shown willingness to make in-app purchases because it allows them to skirt the otherwise unappealing aspects of certain mobile games. The value of these in-app purchases has been a debated issue, especially as some consumers begin to consider the practice somewhat dubious.

Developers leverage in-app purchase to generate revenue

Mobile games developers are in a somewhat precarious position when it comes to selling their products to mobile consumers. It is considered a nearly impossible feat to sell these consumers mobile games that cost more than $5, as mobile games typically offer significantly less content than those designed for consoles, which tend to be sold for $50 or more. The appeal of mobile games is that they offer entertainment at a very low price, with many of these games being completely free. Developers, however, have to generate a profit in order to stay in business. Apart from advertising, in-app purchases are considered the best way to produce revenue.

Mobile games may be more expensive than they appear

In-app purchases allow developers the opportunity to generate more money as they are not considered a one-time affair. With conventional games, such as those for consoles, the consumer pays for the game itself but may never make another purchase in the future. In-app purchases can encourage consumers to continuously pay for features they find engaging, and purchases can be made with little more than a few taps of the finger. While this may be a good way for developers to generate revenue, in-app purchases in mobile games have been causing some problems for consumers in recent months.

In-app purchases lead to young consumers spending money

Mobile games are enjoyed by consumers of all ages, but the primary demographic for most of these games falls in the 12-17 age range. Children that play mobile games are not typically concerned with spending money while they are enthralled in their gaming experience. As such, they are more likely to conduct in-app purchases without permission, just so they can access certain features of a game more quickly. In 2011, Garen Meguerian’s 9-year-old daughter spent more than $200 playing a simple mobile game, which lead Meguerian to file a lawsuit against Apple claiming that the company had made it too easy to conduct in-app purchases.

Mobile payments coming to iOS with the help of PayPal

Mobile Payments PayPal iOSPayPal aims to make mobile payments more iOS friendly

PayPal has high hopes for mobile commerce and the company has been working to make mobile payments easier for everyone over the past two years. The company has taken note of the growing popularity of smartphones and tablets, as well as the fact that many consumers prefer to shop using these mobile devices. In order to make mobile payments more universally available, PayPal has been working to develop alternatives to NFC technology, which has long been a cornerstone of mobile commerce.

New SDK allows iOS developers to craft mobile commerce applications

This week, PayPal has launched a new software development kit (SDK) for the iOS platform that will allow developers to create mobile payments systems for the operating system. Last year, Apple launched the iPhone 5, which had been speculated to include some form of NFC technology for the sake of mobile commerce. When the iPhone 5 was officially released, it did not actually support NFC technology, which garnered Apple a significant amount of criticism from consumers. Many claimed that the company would be unable to compete in the mobile payments arena because it had abandoned NFC technology. Apple, however, claimed that the technology was neither secure nor practical enough to facilitate mobile commerce. PayPal shares in this belief.

Developers demand ways to bring mobile commerce services to iOS consumers

The new SDK opens up a new avenue for mobile payments to come to the iOS platform without having to rely on NFC technology in any way. PayPal CTO Jame Barrese notes that the company listened to the demands of developers who wanted the ability to create mobile commerce solutions for iOS devices. Using the SDK, these developers will be able to implement PayPal’s payment system into a mobile application designed for iPhones and iPads. Consumers can use these applications to make mobile payments.

Mobile commerce expected to reach new heights this year

PayPal is quickly becoming a very powerful force in the world of mobile commerce. The company expects to see mobile sales grow to new heights this year as more consumers favor making purchases from their smartphones and tablets. Mobile payments are expected to continue growing in prominence as new services, such as PayPal’s new iOS SDK, become available to developers, who can use these services to craft effective mobile commerce applications.