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Snapchat may soon be offering wearable technology in the form of glasses

The company behind the popular app is reportedly hiring experts in the field of wearables.

Some of the latest reports about Snapchat are now revealing that the company has started hiring wearable technology experts not for the purpose of creating a mobile app, but that are instead focused on the creation of hardware.

This is interesting because it would take the company well out of the current limits of mobile software.

While the initial assumption had been that Snapchat was looking to create mobile apps that would be supported by wearable technology, the discovery that the hires they’re seeking are not necessarily focused on software, but that are actually in the hardware category, has changed this prediction altogether. This has sent the rumor mill spinning and many speculations are that the company is seeking to make its own device, more specifically in the form of smartglasses.

The Snapchat app is exceptionally popular and using it through wearable technology could be interesting.

Wearable Technology Future - Image of woman wearing glassesAt the moment, this social network boasts more than 100 million daily users that make up its user base. By adding wearables to the mix, it could break away from its current format in quite the unique direction.

Among the more notable hires that have already been made in the wearables hardware category are: Mark Dixon, who was a Microsoft HoloLens recruiter; as well as Eitan Pilipski, who had been a part of the Qualcomm Vuforia team that was focused on creating augmented reality computer vision tech. He was hired in January as the engineering director.

While this strategy by Snapchat is quite interesting and will be new to the company, it won’t entirely be a first in the social media world. Facebook did, after all, make the $2 billion acquisition of Oculus in 2014. Still, the willingness of Snapchat to take a new direction with wearable technology that remains primarily untested is quite a striking move and is one that is quite likely to keep the social app in the spotlight for quite some time. These rumors are further supported by indications that Snapchat would be making moves in the wearables market for some time now, through research and startup acquisitions.

Mobile payments still faces many challenges in the US

Consumers are slow to warm to the mobile commerce space

Mobile transactions are slated to see strong growth in the United States this year, but the mobile commerce space may be facing significant challenges that could be difficult to overcome. A recent study from eCash shows that approximately on 20.7% of people in the United States make use of the new Apple Pay service. Other services may be popular among consumers as they have been around longer, but many consumers may simply be uninterested in mobile payment services, largely due to security concerns.

Apple Pay users do not frequently use the service to make purchases

Of those using Apple Pay, approximately 56% use it only once a week. Another 15.3% say they have never used the service. While consumers consider mobile payments to be convenient, there are numerous reasons why they are not using their mobile devices to purchase products. Security may be the most significant concern that consumers have as the mobile commerce space has become a target for malicious groups that want to exploit consumer information for their own gain.

Security remains the greatest concern among consumers

Mobile Payments to Grow but security a concernSecurity is the biggest barrier preventing consumers from using mobile payment services. According to a report from eMarketer, 57% of Internet users in the United States cited security concerns as the main reason they did not use mobile wallets. Another 62% of smartphone owners in the country said that they do not plan to use mobile wallets because of worries regarding the security of their information.

Lack of a global standard slows the adoption of mobile payments among consumers throughout the world

Security is not the only problem facing the mobile commerce space. Currently, there is no global standard governing the mobile payments space. There are no common interfaces that makes mobile commerce universally recognizable among consumers. Once a global standard is set, however, it will allow consumers to use any application to shop online and in physical stores, using their devices to make purchases that they are interested in.