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New VR video game promises to change how players see the world

Game designers in Newfoundland are breaking ground with a new type of virtual reality (VR) game.

Other Ocean Interactive, a game studio based out of St. John’s, Newfoundland is developing a VR video game called Giant Cop: Justice Above All. This interactive game will be one of the world’s first commercial virtual reality games and is a new type of game that promises to change how a player sees the world…mostly because they’re actually a giant police officer in charge of keeping a tiny-sized city safe.

Solve murders and literally throw criminals in jail.

The game, which is slated for a fall release will transform players into a giant police officer when they put on a compatible VR headset. The object of the game is to patrol the tiny streets of Micro City. In the open world game, players control the actions of Giant Cop with their physical movements as they move around the virtual landscape, which requires them to walk around in their own physical environment. The goal of the player is to manage the city as they see fit. They can enforce the law with a soft hand or an iron fist. How the citizens of the city view the player depends on the player’s actions.

According to Other Ocean Interactive’s studio head Ryan Hale, “If you’re not a careful giant cop, you might actually hurt the city that you’re trying to protect.”

Giant Cop was inspired by popular 1970’s and 1980’s cop shows, like Shaft and Starsky and Hutch, and is a satire of these shows as well as humorous take on modern day events like NSA digging through phone data or email.

The game’s producer Stephen Jeffers explained that “Almost like the old TV shows. We drew a lot of inspiration from things like Starsky and Hutch and Streets of San-Francisco.” Jeffers says that despite the unique VR experience, the game is propelled by its storytelling, reported CBC News.

The studio behind the upcoming VR video game wants to keep its operations local.

Other Ocean has been pushed into the spotlight due to the buzz surrounding its upcoming game. However, even though the studio, one of the pioneers in the VR industry, has now evolved from a local level to a global scale, Jeffers said that the company hires locally and wants to keep people in Newfoundland, preventing them from leaving the island for work.

Giant Cop is presently in development for several virtual reality platforms. Among these include the PlayStation VR, Vive and Oculus. Ocean plans to release its VR video game in the fall, just in time for the 2016 holiday season.

Red carpet wearable technology fashion delights at Met Gala

IBM and Marchesa partnered to weave cognitive into a special dress worn at the Met Gala.

While wearable technology fashion isn’t anything new, one of the latest tech couture designs to have caught the attention of media was the light lavender dress, which featured over 100 gauzy white roses embedded with color-changing LED lights, worn by model Karolina Kurkova at last week’s 2016 Met Gala. The first-of-its-kind cognitive dress was born from a partnership between Marchesa and IBM. To create the garment, the design house used IBM’s technology and its Watson cognitive system, making it the ideal ensemble for the theme of this year’s gala which was “Manus x Machina: Fashion in an Age of Technology.”

From smartwatches to designer dresses, wearable tech continues to spark human creativity.

From concept and research and development, to design and finished product, cognitive inspiration was woven into every step of the creative process. According to IBM’s Think blog, the collaboration showcased the creative potential of building with Watson and the technology’s ability to “enhance human imagination.”

The cognitive design of the dress depends on the combination of cognitive tools from IMB Research, Watson APIs, solution from Inno360 (Watson developer partner), and the creative vision from Marchesa’s design team.

The Wearable technology fashion changed colors based on five key human emotions.

The emotions that were selected by Marchesa, which they wanted the dress to convey, were joy, excitement, passion, curiosity, and encouragement. The belief is that color and images can indicate moods and send messages. IBM Research then fed this data into the cognitive color design tool; designed to understand the psychological effects of colors, image aesthetics and the interrelationships between emotions. This process also involved providing Watson with hundreds of images associated with the design house’s dresses so Watson could understand and learn Marchesa’s color palette.

Inno360 was then consulted to source the fabric for the garment, which needed to be made from woven textiles that would respond well to the LED technology that would be required to create the final effect. The team searched over 40,000 sources for fabric information to help it narrow down its options.

When the wearable technology fashion was finally debuted on the Met Gala red carpet, the roses on Kurkova’s dress changed colors based on the emotional responses that Twitter users had regarding the dress. Using Watson Tone Analyzer, the dress extracted context around the tone of the twitter messages. The result was the colors of the dress changed as public conversation around the Met Gala occurred online in real-time.