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Mobile VR Market 2016 Industry Growth with CAGR in Forecast period

The market report, titled Mobile VR Market 2016, is an analytical research done by QY Market Research study based on the Mobile VR market, which analyzes the competitive framework of the Mobile VR industry worldwide. This report “Worldwide Mobile VR Market 2016” build by the usage of efficient methodical tools such SWOT analysis, the Mobile VR industrial 2016 study offers a comprehensive evaluation worldwide Mobile VR market.

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Global Mobile VR Market 2016 report has Forecasted Compound Annual Growth Rate (CAGR) in % value for particular period, that will help user to take decision based on futuristic chart. Report also includes key players in global Mobile VR market.

The Mobile VR market size is estimated in terms of revenue (US$) and production volume in this report. Whereas the Mobile VR market key segments and the geographical distribution across the globe is also deeply analyzed. Various Mobile VR market dynamics such as growth drivers, restrictions, and the future prospects of each segment have been discussed in detail. Based on that, the Mobile VR market report determines the future status of the market globally.

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This report covers every aspect of the global market for Mobile VR , starting from the basic market information and advancing further to various significant criteria, based on which, the Mobile VR market is segmented. Key application areas of Mobile VR are also assessed on the basis of their performance.

The Mobile VR industrial chain, existing policies,and rules and regulations are studied in this Mobile VR Market report. Key manufacturers, their manufacturing chain, products, Mobile VR market price structures as well as the revenue.

The report also evaluates the production capacity, dynamics of demand and supply, logistics, and the historical performance of the Mobile VR market worldwide.

VR game to be created by IBM’s Watson

The supercomputer is going to be converting an anime from a book series into a huge multiplayer online game.

The Japanese division at IBM has now turned its attention to creating a VR game out of an anime called “Sword Art Online: The Beginning” with the assistance of its Watson artificial intelligence supercomputer.

The project is meant to turn the book series into a virtual reality multiplayer game available online.

The team at IBM is using Watson’s cognitive computing, in conjunction with the cloud service from SoftLayer, as a part of a partnership with Namco Bandai. They intend to be able to test the new VR game in Tokyo, in March. In order to be able to play the virtual reality game, players will need to wear VR headsets so they will be capable of viewing the world in the role of their 3D avatar. In this way, the player doesn’t use a controller in order to participate in the game. They actually become the controller.

The VR game will support the HTC Vive, while it also looks as though Occulus Rift and SlashGear will be supported.

Aside from some introductory basics, there hasn’t been much in terms of details that have been revealed, so far. Moreover, at the time of the writing of this article, IBM hadn’t provided an immediate response to comment requests.

The anime, in question, Sword Art Online, was first launched in 2012 and was based on a 2009 light series of Japanese novels. The story includes a considerable focus on virtual reality and opens up a tremendous opportunity for multiplayer role-playing games (RPGs).

The series that will become a VR game first ran in 2012 in Tokyo, but it has since streamed on Hulu and Crunchyroll. In 2013, it arrived in North America, where it is also now available on Netflix. At the Mobile World Congress (MWC), IBM announced that it would be bringing the IBM Cloud together with the Apple Swift runtime package. The goal result is to have a enterprise app development based on cloud tech, that would function with Swift. The MobileFirst platform can also be leveraged by customers, meaning it’s possible for them to use hybrid app versions for managing mobile from one platform.