Author: Lucy

Mobile payments ecosystem now includes WePay

WePay Mobile PaymentsThis new service is geared toward companies that receive funds through traditional paper checks.

WePay, a startup located in Palo Alto, California, has just announced that it is taking its first steps into the mobile payments marketplace by using its technology to help to replace paper checks.

The first app from the company was released last week and is designed for use by iOS only.

Though the company had previously provided online services, this app opens it up to mobile payments on iPhones and iPads. The application allows both the owners and employees of small sized businesses to be able to process credit card transactions and create invoices through their tablets and smartphones.

Though this may sound similar to other mobile payments services, it does stand out in some ways.

According to the CEO of WePay, Bill Clerico, though it may sound as though it is somewhat like Square or GoPayments, it is unlike them because it does not use an external credit card reading devices in order to make the transactions faster to process. Instead, the digits of the cards will be entered into this system the “old fashioned” way, but using a numeric keypad to type them in.

Clerico explained that “If you’re running a food truck or something where you have hundreds of customers a day, there is no way you’re going to use our app,” however he did go on to say that the app is not aimed at those customers. Instead, it is meant for businesses that employ 10 or fewer people, and whose transactions are primarily made up of checks. He explained that “I think our biggest competitor is paper.”

Clerico also added that when all is said and done, this mobile payments app means that small businesses can process transactions in a number of different ways, and this will help to keep them all in one place. He believes that this is an important step for the company, as smartphones and tablets are becoming increasingly important for processing, and desktops are losing importance in this area. He feels that the niche that his company has found will help to secure its position in the “noisy” market.

Augmented reality goggles provide face and gesture recognition

The dual eye technology makes it possible to recognize certain details that aren’t possible with one.

Google’s Project Glass has been drawing tremendous attention to the augmented reality goggles movement and the concept of the wearable computer, but there are now technologies that are producing results that are well beyond what even the latest glasses have to offer.

AR headsets, when combined with the right operating systems, are enhancing the experience tremendously.

The Brilliantservice R&D department has produced surprising results from what had started as an experiment at the app development house based in Japan. The operating system in question was Viking and its approach to wearable computing was a different one than the “tradition” in this area. In this instance, it used augmented reality through a reliance on gesture controls and the projection of a 720p images into each of the wearer’s eyes at the same time.

These augmented reality goggles were assembled using off the shelf parts simply for the purpose of testing.

The augmented reality goggles, in combination with the Viking OS, allowed apps to be opened, paintings to be drawn, and faces could be matched with names simply by looking in the individual’s direction. Viking, which was written in Objective C, relies on controls based on gestures as its main input format. The cameras set on top of the bridge of the nose recorded the movements of the wearer and provided the user with a graphical avatar of his or her own hand on the heads-up display unit.

This entire augmented reality device was connected to a laptop computer, which was responsible of powering it and providing it with its processing capabilities. That said, later models of the goggles will be designed with their own power source, as opposed to relying on the laptop.

The lenses of the augmented reality headset were reported to function clearly and well whether worn over the naked eye, or seen through prescription eyeglasses. The one statement that was made about the visibility of the image was the requirement to focus on the lenses as the projected images are exceptionally translucent. At the same time, this nature meant that the graphics never overwhelmed the field of vision of the user.