Category: Augmented Reality Technology

Samsung and Six Flags team up for virtual reality roller coaster

The amusement park is hoping to appeal to thrill seekers in a whole new way using VR tech.

The Six Flags amusement park is taking several of its roller coasters in a unique and thrilling new direction by implementing virtual reality technology to certain rides as a result of a partnership it has made with Samsung.

These high tech VR based rides will be available during the 2016 season at the amusement park.

When park visitors make their way onto virtual reality equipped rides, which include some of the most popular roller coasters, they will be provided with Samsung Gear VR headsets. This is meant to allow them to experience all the “heart-pumping adrenaline” from the turns, twists and sharp drops, which will function in conjunction with the sensors, accelerometers and gyros of the ride. While the riders will still be seated on their favorite roller coasters, as they always have, the headsets will offer an additional thrill to the experience that wouldn’t otherwise be available.

Samsung and Six Flags plan to be able to have the virtual reality experiences available as early as this month.

Virtual Reality - Roller Coaster at Six FlagsIn fact, this week will provide visitors to the Arlington, Texas location who hold season passes with an opportunity to experience a preview of the VR roller coaster experience on “Shock Wave”.

There will be a total of nine different rides that will have a virtual reality upgrade, this year. Among them, three will be using “Superman virtual reality”. All the rides with the headsets will have an age restriction so that users will be 13 years and older. The experience that will be provided to those who are older than that age will be a “futuristic battle to save planet earth from an alien invasion.” That said, the Superman focused roller coasters will be providing riders with a trip around Metropolis that is designed to be a “360-degree comic-book world” experience.

According to the president and CEO of Six Flags, John Duffey, in a statement about the virtual reality, “This remarkable technology is a definite game-changer for theme park rides and represents everything our brand stands for – delivering the most thrilling and innovative rides.”

Developer version of HoloLens will start shipping this month

The virtual reality headset from Microsoft will be $3,000 and is being made available for pre-order.

Microsoft has now announced that the developer version of its HoloLens virtual reality headset is going to start to ship on March 30, and that it will be sold at a launch price of $3,000.

This will be occurring at a very similar time to the launch of the Oculus VR device from Facebook.

The major difference is that it will be the consumer version of the Oculus that will be released, whereas the HoloLens will be exclusively for developers. The Oculus Rift virtual reality headset will be shipping for $600. That said, while they are both meant to provide users with a VR experience, these two headsets are designed to be quite different. For example, the HoloLens is meant to allow for a more augmented reality experience, where the user will continue to see the real world surrounding him or her and will see three dimensional digital objects overtop of what is already there.

The Oculus Rift is meant to provide a more virtual reality experience compared to the HoloLens augmented reality.

Augmented Reality Technology - Microsoft HoloLensThe Oculus Rift has been designed to block out the view of the surrounding environment so that an entirely digital, 360 degree three dimensional universe can replace it. The Rift, however, must be tethered to a separate computer, whereas the HoloLens operates on its own, based on Windows 10.

Microsoft’s version runs with a custom-built chip that was created for use on an Intel platform. It will also provide users with the ability to record HD video that will not only include the image of the real world, but that will also allow for a digital overlay of holographs. In this way, the user’s view can be shared with other people who don’t actually have the device.

These two major players will clearly become fast rivals in the augmented and virtual reality markets, which remains in its infancy. It will be interesting to watch the progress they make as consumers first get their hands on one device and as developers start to tinker with the other.