Category: Technology News

E-Learning Market 2015 is growing at a CAGR of 5.08% to reach $243.8 billion by 2022

The Report “Global E-Learning Market Outlook (2015-2022)” has been prepared on the basis of an in-depth E-Learning Market analysis with inputs from team of industry experts. Global E-Learning market is estimated to be $ 165.36 billion in 2015 and is poised to grow at a CAGR of 5.08% to reach $243.8 billion by 2022. It Includes E-Learning Market growth prospects along with market landscape in upcoming years. The report also covers discussion on the key vendors operating in the E-Learning Market Space.

The key factors that are favoring the market growth are flexibility in learning, low cost, easy accessibility, increased effectiveness by animated learning, escalation in number of internet users and growing access of broadband pooled with mobile phones with online capabilities. However, factors like change management, technology obsolescence and vendor- developer partnership are major restraints that are hindering the growth of this market. While the United States leads the sales, Asia is the second largest market in eLearning products.

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E-Learning Market 2015 Global Trends, Market Size, Share, Price, Segmentation, Research Report and Forecast 2015-2020.

The Global E-Learning Market is segmented on the basis of Product, Vendors, Technology and Geography. On the basis of Product, the market is segregated into Academic e-Learning and Corporate e-Learning. On the basis of Vendor, the market is categorized into Content Providers and Service Providers. The market is segmented on the basis of technology into Learning Management system (LMS), Rapid e-learning, Mobile e-learning, Virtual classroom, Podcasts, Application simulation tool, Learning Content Management System, Knowledge management system and others. Global E-Learning Market by geography is categorized into North America, Europe, Asia Pacific and Rest of the World.

The key players in the Global E-Learning Market are Adobe systems Inc., Apollo Education Group Inc., Cisco Systems, Citrix, HealthStream Inc., McGrawHill, Microsoft, Saba, Skill Soft and Blackboard Inc.

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The report E-Learning Market Industry provides a comprehensive analysis of the E-Learning Market.This report also includes detailed segmentation of the E-Learning Market. The leading sector, emerging sectors, along with their growth statistics have been mentioned in the report.

After a deep overview of the E-Learning Market, the report analyzes the market dynamics. This report also include the top drivers supporting market growth as well as the key restraints hampering market growth.

Additionally, the report also states the threats ass well as opportunities that companies in the market need to look out for. The most influential trends that will shape the market during the forecasting horizon are also covered in this report. Current market development trends like a partnerships, collaborations, M&As etc., have also been discussed in detail in the report.

Players in the E-Learning Market are aiming to expand their operations to emerging regions. An in-depth supply chain analysis in the report will give readers a better understanding of the E-Learning Market.

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Important Questions Answered in report:-

What will the expected Compound Annual Growth Rate For “Global E-Waste Market in India Market”?
What will the E-Waste Market in India Market size be in 2019?
What is driving this market?
What are the challenges related to E-Waste Market in India market growth?
What are the key market trends?
Who are the key vendors in E-Waste Market in India market area?
What are the market opportunities?
What are the strengths as well as weaknesses of the key vendors?
Which are the threats faced by the key vendors?

Wearable technology is getting real with Fossil smartwatch

Some in the industry are saying that the designer brand may bring legitimacy to the wearables market.

Fossil has recently unveiled a line of new wearable technology in the form of smartwatches, making the designer brand one of the most recent entries into this ecosystem among companies that had not previously been tech-focused.

As of yet, other big names in the same category have not managed to see any large scale successes with wearables.

Companies such as Adidas, Nike and Under Armour have all stepped into wearable technology in various forms, despite the fact that tech has not previously been a central component of their offerings. As of yet, major success has not been seen by any of those brands. In fact, while Under Armour has placed a delay on it device, Nike has altogether abandoned its own. Fossil’s hope is that its name will bring some legitimacy to this brand of the market and that consumers will see the draw of these devices in fashion as much as function.

So far, the wearable technology market has proven to be a very challenging one to all companies involved.

Even the wearable tech that has been launched by companies that are giants in the technology industry has not been flying off the shelves. In the smartwatch from Fossil, the hope is that the partnership between that brand and IBM will show that the design of the device can be made appealing enough for consumers to want to wear it while the features will be attractive enough to offer more than just a novelty.

Aside from what consumers actually choose to do, the entry of Fossil into this space, particularly in partnership with IBM, could help to underscore the relevance of these devices within the overall technology environment.

Fossil is currently the leading fashion watch manufacturer worldwide. That company manufactures watches for several of the top designer brands in addition to the wristwatches that they create under their own name. By bringing that name into wearable technology, it may be another much needed shot in the arm for the industry in the eyes of both the companies involved and for consumers.