Category: Technology News

3G/4G Devices Market 2016 to grow at a CAGR of 3.55% during the period to 2020

About the 3G/4G Devices Market

Advanced mobile phone system (AMPS) network technology was used in 1G. AMPS was a voice-only network, operating on the 800 MHz band that was permanently switched off in 1999. AMPS was an old radio technology and its operation was similar to a regular radio transmission such as ultra-high-frequency (UHF) radio, where the 800 MHz band was split into many channels using frequency division multiple access (FDMA). Each channel was 30KHz wide and hence, supported only 395 mobile phone users per cell tower. The tower estimated the signal strength of each user and allotted channels to them. The tower ensured that these channels are reused without

Global 3G/4G devices market to grow at a CAGR of 3.55% by revenue during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global 3G/4G devices market for 2016-2020. To calculate market size, Technavio considers the number of unit shipment of mobile hotspots such as mobile hotspot router and universal serial bus (USB) sticks that connect multiple devices. Mobile hotspot hardware is sold as standalone unit. Device manufacturers sell standalone mobile hotspots through retail chains such as Amazon and Best Buy.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

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Global 3G/4G Devices Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Amazon
• Apple
• ASUSTek Computer Inc.
• Huawei Technologies
• Lenovo
• LG Electronics
• Netgear
• Novatel Wireless
• Samsung Electronics
• ZTE

Market driver
• Shutdown of 2G connectivity
• For a full, detailed list, view our report

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Market challenge
•Handset compatibility with country-specific bandwidth
• For a full, detailed list, view our report

Market trend
• Emergence of next generation wireless networks
• For a full, detailed list, view our report

Cool wearable technology has been designed for sharks to wear

These gadgets were designed to help to better understand the eating habits of these mysterious creatures.

A new cool wearable technology study is now underway through researchers from James Cook University (JCU) who will be using the devices to help to better understand the eating habits of sharks.

The scuba diving scientists will be adding special wearables to the tails of the underwater predators.

The researchers scuba dived north east of Cairns on Osprey Reef, where there were special cages filled with tuna heads that were designed to lure the sharks into the area. Those sharks were then lassoed around their tails and fitted with special cool wearable technology. The devices included microcomputers that are comparable to the fitness trackers that have become exceptionally commonplace among consumers.

This cool wearable technology keeps track of the sharks in a similar way to how fitness bands track humans.

shark cool wearable technologyOne of the lead researchers in the study, Richard Fitzpatrick, explained that these new wearables make it possible to avoid the old technique of having to wrangle sharks back to the boats in order to have to implant other forms of trackers. He said that “With these [microcomputers] we’re able to put them on the shark underwater and then let them go again.”

Fitzpatrick pointed out that “We’re trying to minimize stress to the sharks, do it as quickly as possible so then they return back to normal behavior as quickly as possible and we get better data.” He was also among the researchers who were able to head back to the site and collect the wearables two weeks after they were initially placed on the sharks.

Though it was somewhat challenging to be able to catch the same sharks that had the cool wearable technology, instead of being able to catch any shark and fit it with a device, they were able to successfully do so and gather the data collected by the wearables. This provided the research with significant information about the impact of tourism operators who were feeding the sharks and the way this altered the natural energy consumption of those ocean creatures.