Category: Technology News

Wearable tech privacy concerns are high, according to new study

Adoption of wearable technology is slow going due to consumer security concerns.

A recent study from Acquity Group and Accenture Interactive found that while over 69% of American adults intend to own an in-home IoT (Internet of Things) device by the year 2019, only 13 percent are likely to own one by the end of next year, and the primary reason that adoption rate is so low is Americans are worried about their privacy when it comes to using wearable tech devices.

The study also found that only 9% of consumers would share free data with brands.

The percentage of consumers who would share data for free increased when they were offered a discount or coupon in exchange for their information, however. According to the 2014 State of the Internet of Things Study, of the 80% of consumers who were concerned about privacy, half of them stated they would be willing to share personal info that was collected by IoT devices with third-party retailers if they were compensated in some way for providing this data.

The president of Acquity Group, Jay Dettling said that “Our data reveals a gap in consumers’ fears of data privacy and their actual purchasing behavior.” He added that “To capitalize on these opportunities, companies should focus on specific benefits that sharing data will deliver to consumers.”

Wearable tech - privacy concerns over data sharingIn addition to sharing with retailers, the research learned that 53% of consumers are willing to share their personal information with doctors. Furthermore, 27% said they would share with family and 17% would share with friends. Fewer than 40% of consumer said they would not share their personal data with anyone.

Location based coupons are the feature most consumers look for from wearable tech IoT devices.

This is particularly true when it comes to coupons or offers for recipes or for goods that the consumer frequently purchases. Moreover, one third of those who participated in the survey said that to receive extra deals or coupons, they would watch heavily targeted commercials at home.

Dettling commented that it is “important for businesses to understand ways to overcome barriers to adoption and create digital device strategies.” He added that their study reveals just how important a “value-added” user experience is and that Brands that don’t evolve their techniques to match customer expectations will miss out on key revenue opportunities in the future. Companies need to assure consumers that their wearable tech devices and personal data are protected.

Intel teams with Unity to support mobile games

Intel and Unity Technologies come together to make mobile gaming better

Intel has announced that it will be working with Unity Technologies in order to make mobile games better. The game industry has become awash with mobile developers eager to find success in the gaming field with their small, yet entertaining games. Mobile gaming has become quite lucrative for the industry overall and even large development studios and game publishers are entering into the mobile space to take advantage of the growing popularity of mobile games. In order for these games to continue finding success, however, they will need to perform better on mobile platforms.

Tablets will soon rule the mobile gaming field

The tablet market is growing at a rapid pace and these mobile devices happen to be quite popular with those interested in mobile gaming. Intel wants to ensure that games can be played well on any device that includes one of its chipsets. Unity has agreed to extend support of its technologies to Android, Intel-enabled devices. This will allow all games using Unity code to run faster on these devices and make better use of the device’s processor and graphic technology.

Unity game engine will support development of games for Intel-enabled Android devices

Mobile Games - PartnershipThe Unity game engine has become a staple of the game development space. Many developers are beginning to use this engine to create mobile games that are visually appealing and enjoyable. The game engine is able to facilitate development of games for various platforms, and expanding the platforms it supports will allow for a wider range of games to be developed using the engine.

Intel plans to sell at least 40 million tablet processors by the end of this year

Mobile gaming is a big business and Intel has a stake therein. The company is the dominating force in the chip market and is well on its way to solidifying its position in the market through a stronger focus on mobile technology. Intel plans to sell 40 million processors specifically designed for tablet devices by the end of this year.