Tag: zynga

Mobile games help spur growth in digital sales

mobile games digital salesDigital sales show strong growth with the help of mobile games

Market research firm SuperData has released a new study focused on the game industry and the sales therein. The study shows that sales for the month of March have grown somewhat over the level they had been in the same month in 2012. The growth is most pronounced in the field of mobile games, which have become rampantly popular among consumers of various types. The study shows that social games, however, continue to experience a steady decline in terms of revenue.

Digital sales grow 2.9%

According to the study, digital game sales for March grew to $875 million, an increase of 2.9% over the previous year. Mobile games, especially those that have some online and social elements, contributed heavily to this growth. Mobile games were able to capture the attention of consumers with an assortment of in-app purchases and advertisements, all of which contributed to the overall revenue that these games produced.

Social games begin losing ground with consumers

While mobile games saw growth, social games continue to experience a decline. Social games, those found on social networking sites like Facebook, have begun to lose favor among consumers due to lack of innovation and the inherent difficulty in engaging consumers in advertisements and in-game purchases on such platforms. SuperData notes that Facebook insists that social games are on the rise, but there has been a decided lack of competition in the social network’s social gaming environment since Zynga’s fall from grace.

EA pulling out of social gaming space

Large game publisher Electronic Arts announced early this week that it would be closing down some of its social games hosted on Facebook. The publisher has adopted a strong interest in mobile games, considering social to be a thing of the past and mobile to be the future. While EA already has a strong presence in the game industry, the company has found it difficult to compete in the mobile games arena and is keen to devote more focus therein.

Mobile games off to a rocky start at Zynga

Zynga mobile gamesZynga has some trouble getting traction in mobile games

Zynga had once been a formidable force in the social games sector. The company is responsible for some of the most popular social games in the history of gaming, with much of its success coming from a close-knit relationship with Facebook. Over the past two years, however, Zynga has experienced a proverbial fall from grace among consumers, largely due to allegations regarding copying certain features of other very popular games. Zynga has since been struggling to restructure itself in order to reclaim its throne, adopting a strong focus on mobile games.

Mobile may be the future, but it is not without challenges

Zynga believes that mobile games, especially those designed for tablet devices, could help it reassert its dominance in the game industry. Mobile games have certainly been very successful for a variety of other development studios and continue to be well loved by consumers, but Zynga has had trouble finding the traction it needs to be successful. Last year, Zynga purchased mobile games startup OMGPOP, which is responsible for the highly popular “Draw Something” game. Since the acquisition, however, Zynga has seen lackluster performance in the market.

Dan Porter bows out of Zynga

This week, Zynga has announced that Dan Porter, former CEO of OMGPOP and the head of Zynga, has left the company. Porter is well known as a colorful and outspoken individual in the game industry, two traits that have made his integration into Zynga somewhat difficult. Last month, Porter was quoted as claiming that Zynga deliberately copies the games produced by its competitors, a comment that he later apologized for. Porter’s tenure with Zynga is marked with turbulence, mostly represented by the poor performance of the company’s mobile games.

Sean Kelly to take the helm

Porter did help draw attention to Zynga’s new focus on mobile games, helping generate hype behind the shift away from social gaming. The former executive will be replaced by Sean Kelly, who was formerlly the head of one of Zynga’s most popular games “CityVille.” Kelly is expected to keep Zynga focused on the development of mobile games while also helping the company recover from some of the damage that has been done to its stocks over the past year.