Tag: mobile technology

Virtual reality may play an important role in medicine

New technology is already allowing doctors to see – and even feel – the body through a whole new experience.

The medical imaging industry is now undergoing an entirely new level of potential as virtual reality expands well beyond games and takes its first steps into hospitals as well as medical schools.

This VR technology based experience allows doctors to gain a whole new concept of a patient’s body.

The purpose is to allow doctors to use virtual reality in combination with other more traditional medical tech, such as magnetic resonance imaging (MRI) and ultrasounds, so they can see those images in a three dimensional view, but also interact with those images as though they were really there. By using these viewer devices, in addition to other hardware such as styluses, the doctor will be able to see the image, move it with his or her hand, and even feel resistance through the hardware, as though they were touching the actual organ or other body part that has been scanned.

This virtual reality experience would allow a doctor to look right inside a patient’s brain without cutting into it.

Virtual Reality Technology - MedicineThe majority of today’s medical imaging equipment is already capable of producing high quality 3D images. However, surgeons must view those images in a 2D experience as the only place they can display it is on a traditional screen. Even with multiple images, viewed as a series of snapshots of a body part, they are required to create a mental image of the reconstructed body part in their heads.

The investment into 3D imaging has been put off, until now, because many doctors don’t feel that viewing a three dimensional image would provide enough benefit to be worth the expense. Hospitals would be required to demonstrate the ability of the tech to improve the care received by the patient, and then be reimbursed for that tech investment.

That said, with the latest virtual reality technologies, that situation could easily change. This tech can draw data and imagery from several sources in order to create a complete 3D view, with the potential to considerably improve the outcomes of patients.

USB battery pack and thumb drives, smartphones and adapters change backpack designs

These dual-strap bags are vital for most students, but their designs are changing as their contents evolve.

The average student needs to carry a long list of different items, from a laptop to a smartphone and from a USB battery pack to a thumb drive and with these contents, which are far different from what they were five years ago, let alone a decade ago, backpack designs are needing to be re-thought.

Students are often required to carry their entire day’s worth of items on their backs, from tech to lunch.

Because students are now highly reliant on technology, more specifically, mobile technology, it means that their bags need to have places to contain all the accessories that go with them. At first, it was a matter of a laptop and its charger cable. However, as things have become more portable, this has also included additional items such as smartphone, possibly a tablet and a Bluetooth keyboard, a USB battery pack, thumb drives to backup work, headphones, and other gadgets. This, on top of the snack, lip balm, playing cards, and maybe even an actual print-copy of a book.

Some items, like the thumb drives and USB battery pack, have become as much a staple as the backpacks, themselves.

USB Battery Pack - Image of student with backpackAs courses increasingly move their content into digital formats, students are required to carry printed books at an ever-decreasing rate. In some schools, the students who have a preference for using printed books are at a minority. They are typically more expensive and far heavier and less convenient to carry, making them less appealing for many.

Because of this, backpacks and other school bags are now needing to be redesigned to be useful in carrying gadgets and accessories, as opposed to large and bulky books. This industry – worth an estimated $2.7 billion – is now scrambling to try to come up with the best possible design to carry everything from the devices, themselves, to the backup battery packs that are needed to keep those gadgets going through the day’s classes (not to mention the cords that link the two together).

The new designs are needing to include everything from comfort to organization and ease of accessibility. Some companies, such as VF Corporations (owner of JanSport), are using mountaineers as their examples to be able to best understand the way someone can easily reach the gear in their bags, whether it be a climbing tool while hanging from a rock face, or a USB battery pack, while walking down a crowded hall.