Tag: mobile technology

What’s the Point of Wearable Technology?

Wearable technology is gaining a lot of momentum, but does it have any real value? There are a wide range of wearable devices that are set to be released in the coming years, some more innovative than others. Some of these devices promise to change the way people see the world, while others are designed simply to make it easier for people to keep track of their personal information. Some believe wearable devices are nothing more than novelty entertainment tools and others argue that these devices are likely to have a major impact on society, quite literally affecting the way people interact with one another in the future. The real question, however, is this: What do wearable devices do that smartphones can’t?

The question is somewhat complicated. Conventional mobile devices like smartphones and tablets are loaded with a wide range of features that are interactive in nature and designed to make people’s life somewhat more simplistic or enjoyable. The majority of these devices can be customized to suit a person’s particular needs through the use of mobile applications. Augmented reality apps can change the way people see the world, and fitness applications can help people keep track of their physical activity. Other apps can be used to manage finances or find deals at local stores or they can be used for navigational purposes. The problem with smartphones and tablets, however, is that they can only be held and not worn.

Wearable Technology - What is the pointWearable devices can do everything that conventional devices can do, but they do so in a different way. Augmented reality glasses, for example, allow AR applications to be somewhat more intuitive. The benefit of these devices, however, if that they can be operated hands-free, in most cases. Many wearable devices that are being released in the coming months feature voice recognition controls, but the responsiveness of these controls is dubious, especially in crowded areas where many people are talking at once.

Currently, wearable devices exist as a sort of novelty. These devices do not yet do anything more than what can be accomplished with conventional devices. In the future, wearable devices may be more robust, but whether or not they will be able to compete with smartphones and tablets is difficult to say for sure.

Mobile games revenue is skyrocketing

Mobile gaming continues to prove its lucrative nature

When it comes to mobile gaming, revenue is not typically something that receives much attention beyond those developing and publishing these games. A new report from Juniper Research shows that it may be time to take mobile games more seriously, however, as they are beginning to represent one of the game industry’s most lucrative business sectors. While the industry has been growing more focused on the mobile space, most developers and publishers still consider mobile games to be little more than novelty products that have limited value.

Mobile games revenue to reach $28.9 billion by 2016

According to the report from Juniper Research, mobile game revenue is expected to reach $28.9 billion by 2016, up 38% from the $20 billion in revenue estimated for this year. The developers behind these mobile games are taking serious efforts to maximize their product’s earning potential, primarily through making their games more engaging to ensure their value among consumers. Most people tend to jump from one mobile game to the next very quickly, which makes it difficult for any single game to be considered high value. Developers are interested in seeing this trend put to rest.

Tablet users are more likely to spend money on the games that they play

Mobile games revenue going upThe report shows that tablet users are particularly fond of mobile games. Tablet devices are well suited for gaming because of their stronger processors and larger screens. These screens, in particular, are favored among gamers because they make it easier to see the game that is being played and add more convenience in terms of control. Tablet users are more likely to spend money on mobile games than those using smartphones.

Developers to focus more on convenience and interactivity when creating games for the coming years

The report suggests that developers will place more consideration on convenience when developing games for the future. Mobile gaming has always been popular because of its accessible nature, but some games are considerably less convenient to play than others. Developers are also keen to make their games more valuable to consumers by making the games themselves more engaging.