Storm8 reaches major milestone in mobile gaming
Mobile gaming is quickly becoming a field that cannot be ignored. While much of the game industry continues to hold a strong focus on traditional platforms, some developers are adopting an exclusive focus on the mobile space, producing games that are designed specifically for mobile devices, such as smart phones and tablets. Storm8 is one such company. The developer was founded by former Facebook engineers who had a strong passion for games and the company has recently been making waves in the mobile gaming space.
Developer catching up to the dethroned Zynga
Zynga, the former champion of mobile gaming, recently announced that it saw 33 million daily active users in July of 2012. While this is somewhat lower than what the developer had seen in previous years, it shows that Zynga still holds a strong grip on mobile gaming, even amidst its downfall. Storm8, however, is catching up very quickly. The developer recently announced that it has reached the 10 million daily active users milestone.
Social games mark success for developer
Storm8, which was founded in 2009, has developed a variety of mobile games that have garnered a massive fan base. Like other companies involved in mobile gaming, Storm8 tends to design games to be addictive and provide instant, or near-instant, gratification. These games are generally easy to get involved in and require a modest time investment to see any reward. While gamers do not have to spend hours playing Storm8 titles, they typically do because these games have strong ties to social networks, encouraging community more so than solitude.
Developer finds success despite lack of funding
Storm8 is somewhat unique in the game industry, especially in the mobile sector, in the fact that it has not yet taken any funding from investors. With the poor performance of Zynga in public markets and the rapidly evolving nature of the funding landscape, investors are showing more caution in regards to the ventures they support. Storm8 has little to worry about, however, as the developer has managed to etch out significant success without having to rely on the investments of outside parties.
Mobile gaming draws criticism for focus on children
It is no secret that mobile games are designed to keep people playing them as long as possible. The longer a person plays a mobile game, the more exposed they are to the various advertisements and services being offered through that game. The mobile gaming space has been seeing more criticism for this common practice recently, however, because of the fact that many mobile games are played, if not designed specifically for, children.
Kytephone report shows Rovio games are the most addictive
A new report from Kytephone, a company that offers tools for the Android platform that are designed for child safety, shows that children are very susceptible to addictive mobile games. The report shows that many mobile games, especially those that are free to download, are very popular among the younger audience. The company drew its data from more than 13,000 children between the ages of 8 and 14. Kytephone found that the most addicting titles in the mobile gaming space came from Rovio, the developers of the Angry Birds franchise.
Rovio games beat out other titles on the mobile platform
During the 2012 holiday season, Kytephone found that children were spending 51% more time on mobile gaming than they had been during other times of the year. The majority of this time was spent on various Rovio titles, including Angry Birds and Angry Birds Star Wars. Other titles that are popular with children on other platforms, such as Minecraft, fell well behind Rovio in terms of mobile gaming. While most of these games are not associated with any fees, they do expose children to advertisements and often encourage the spending of money in order to unlock new services.
Mobile games could be exposing children to advertisements designed to encourage them to pay for services
Mobile gaming has begun attracting critical attention because of its apparent focus on appealing to a very young audience. For entertainment purposes, this is rarely a problematic issue. Mobile gaming applications do not exist for the sole purpose of entertainment, however, as most developers in the mobile gaming space rely heavily on putting advertisements within the games to generate revenue. These advertisements can also collect personal information from a consumer, putting a child’s personal information at some degree of risk.