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M-commerce revenues at Alibaba have grown by 192 percent

The Chinese retail giant has managed to solidly secure the top spot title for itself in mobile shopping.

Following a massively successful Singles’ Day over m-commerce at Alibaba, it was already clear that the company had risen to the top when it came to mobile shopping, but now some more specific statistics have been revealed to show exactly how successful that company has become when it comes to catering to smartphone using consumers.

The third quarter earnings at Alibaba had already confirmed that it was well in the lead of mobile retail.

The company, itself, confirmed its position in the lead of m-commerce when it described just how much mobile shopping has had an impact on the business at its overall marketplace. Even though China has been facing some economic struggles, the retailer was still able to show exactly how powerful mobile commerce could be in not only obtaining new customers but also retaining them. It was able to build its active shopper base by over 5 percent, which equated to over 21 million within the one quarter containing Singles’ Day.

Essentially, when it comes to m-commerce, the CEO, Danial Zhang said it best, “We’re crushing mobile.”

Alibaba - M-CommerceHe made this rather astute statement while speaking at a call with analysts. Zhang was far from exaggerating, when taking into consideration that the revenues the company has earned within the Chinese marketplace have increased by 35 percent when compared to the year before. This represents a rise to $4.43 billion in earnings over where it had been in 2014. That said, when looking at mobile commerce, specifically, the company saw an astounding 192 percent growth in its revenues, bringing it to about $2.89 billion.

The revenue growth of the company, as a whole, was around 32 percent during the quarter, which saw about $5.33 billion. Of the profits reached approximately $1.9 billion during that single quarter.

There was a growth in the number of active buyers on the overall retail marketplaces owned by Alibaba, which brought the total figure to 407 million within that quarter. The number of active m-commerce shoppers reached 393 million during that quarter. That meant that there were 47 million more than the quarter before.

Headphone Market 2016 global industry analysis and forecast to 2020

Headphones are devices used for listening to audio from radios, MP3 players, smartphones, desktops, laptops, gaming consoles, and other portable audio and video devices. They comprise small speakers placed close to a user’s ears. Many headphones are also equipped with microphones.

Global Headphone market to grow at a CAGR of 12.70% in terms of revenue over the period 2014-2019. In terms of volume, the market is forecasted to grow at a CAGR of 4.18%.

The market report, titled Headphone Market 2016, is an analytical research done by Market Research Store study based on the Headphone market, which analyzes the competitive framework of the Headphone industry worldwide. This report “Worldwide Headphone Market 2016” build by the usage of efficient methodical tools such SWOT analysis, the Headphone industrial 2016 study offers a comprehensive evaluation worldwide Headphone market.

The Headphone market size is estimated in terms of revenue (US$) and production volume in this report. Whereas the Headphone market key segments and the geographical distribution across the globe is also deeply analyzed. Various Headphone market dynamics such as growth drivers, restrictions, and the future prospects of each segment have been discussed in detail. Based on that, the Headphone market report determines the future status of the market globally.

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Covered in this Report

This report covers the present scenario and the growth prospects of the Global Headphone market for the period 2015-2019. To calculate the market size, the report considers the global shipment and the revenue generated from the sales of headphones. Based on the type of product, the market is segmented into In-ear Headphones, On-ear Headphones, and Over-ear Headphones. Based on technology, the market is segmented into Wired Headphones and Wireless Headphones. The report consists of a detailed study of the market according to geographical segments and key leading countries. In addition, the report discusses the major drivers that influence the growth of the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends that are emerging in the market.

Global Headphone Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Global Headphone market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

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This report covers every aspect of the global market for Headphone , starting from the basic market information and advancing further to various significant criteria, based on which, the Headphone market is segmented. Key application areas of Headphone are also assessed on the basis of their performance.

Key Vendors

Beats Electronics
Bose
Sennheiser Electronic
Skullcandy
Sony

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The Headphone industrial chain, existing policies,and rules and regulations are studied in this Headphone Market report. Key manufacturers, their manufacturing chain, products, Headphone market price structures as well as the revenue.

The report also evaluates the production capacity, dynamics of demand and supply, logistics, and the historical performance of the Headphone market worldwide.