Category: Mobile Gaming

Global 3D Gaming Consoles Market is expected to grow at a CAGR of 14.2 % during 2015

The Global 3D Gaming Consoles Market is expected to grow at a CAGR of 14.2 % during the forecast period 2014-2022. Youth and young adults getting addicted to 3D visual effects and real time gaming is key driver for the growth of the Global 3D Gaming Consoles Market where as factors like effect on eye sight and other health issues are hampering the growth of this market. However, consumer enthusiasm towards virtual reality games offers hopeful opportunities in this market. Entry of 3D smart phones is regarded as major threat for Global 3D Gaming Consoles Market. Europe is estimated to be the largest market and Asia Pacific is the fastest growing segment during the forecasted period.

The Global 3D Gaming Consoles Market is segmented on the basis of Components, type, technology and Geography. On the basis of Components, the market is segregated software and hardware.

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On the basis of type, the market is categorized into Microsoft Xbox, Apple Mac, Sony Play station, Personal computer, Nintendo Wii and others. The market is segmented on the basis of technology into KINECT- Compatible 3D glasses, Oculus Rift, XBOX illumiroom, Projectholodeck, Leap Motion, Auto stereoscopy, Polarized Shutter Technology, Active shutter technology and others. Global 3D Gaming Consoles Market by geography is categorized into North America, Europe, Asia Pacific and Rest of the World.

The key players in the Global 3D Gaming Consoles Market include Oculus VR, Nintendo Co. Ltd., Microsoft Corporation, Linden Lab Inc., Kaneva LLC, Electronic Art Inc., Avatar Reality Inc, Apple, Activision Publishing Inc. and Sony Corporation.

What our report offers:

– Market share assessments for the regional and country level segments
– Market share analysis of the top industry players
– Strategic recommendations for the new entrants
– Market forecasts for a minimum of 8 years of all the mentioned segments, sub segments and the regional markets
– Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
– Strategic recommendations in key business segments based on the market estimations
– Competitive landscaping mapping the key common trends
– Company profiling with detailed strategies, financials, and recent developments
– Supply chain trends mapping the latest technological advancements

Mobile Gaming Market 2015 research report By Market Research Store

Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications that are pre-installed or downloaded from application stores such as Google Play and App Store. The non-network mobile gaming application uses the mobile device’s platform to run the gaming software.

Global Mobile Gaming market to grow at a CAGR of 21.39 percent over the period 2014-2019.

Smart mobile devices have seen huge demand as gaming platforms. The diverse connectivity options available on these devices like 4G, Bluetooth and Wi-Fi are helping them edge-out laptops as sought-after platforms.

“More than 60 percent of users play games on their mobile devices on a daily basis and nearly 65 percent of the money spent on smartphones and tablets is for gaming purposes,”.

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The latest report also draws attention towards a shift in gamer demographics, which is affecting the Global Video Game Market as a whole. There has been a drastic increase in the number of women and children gamers, which has resulted in a change in the marketing strategy of vendors and overall USP of their products.

“Gamers in the 25-34 age group are much more willing to pay for games, and are ready to spend heavily on micro-transactions while playing games on their mobile devices,”

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Covered in this Report

This report covers the present scenario and the growth prospects of the Global Mobile Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the sales of mobile games.

The report consolidates revenues generated from the following major regions: APAC, North America, EMEA, and Latin America.

The report, Global Mobile Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers North America, Latin America, and the APAC and EMEA regions; it also covers the Global Mobile Gaming market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.