Category: Gadgets

Wearable technology industry will be worth $34 billion in 4 years

By the year 2020, CCS Insight is predicting that there will be 411 million wearables owned by consumers.

Analyst firm, CCS Insight has now give its wearable technology outlook an update, now predicting that by 2020, there will be 411 million smart wearable technology devices owned by consumers, and that the industry will be worth a massive $34 billion.

The firm also stated that, by the close of 2016, the wearables industry will have broken the $14 billion mark.

The predictions that it has made is that wrist-based wearable technology devices, such as many fitness trackers and smartwatches, will continue to top the list among the most popular gadgets in the category. The forecast the analyst has issued has stated that wrist-worn wearables will make up half of all sales in this category in the upcoming 12 months. Moreover, smartwatches are expected to make up 50 percent of the predicted 60 million device shipments that it expects to occur during that time.

This wearable technology update has changed since mid-2015, showing a 41 percent market share for the Apple Watch.

Wearable Technology Industry worth billionsAt that time, it said that there would be 20 million Apple Watches sold in 2015. That said, its data has now shown that during that time, the figure was strikingly lower; at only 9 million device sales.

Previously in February, another firm, Canalys, had indicated that its estimates were that in 2015, there were 12 million Apple Watches shipped. If that firm’s claims are true, that would give the company a much larger share, at about two thirds of the smartwatch marketplace. On the other hand, a week after that, Gartner released its figures and said that in 2015, the total number of smartwatch sales from all brands was 30 million. These varying numbers and measures make it evident that knowing what has already happened may be just as difficult to measure as predicting what will be occurring a few years down the road.

According to CCS Insight chief of research, Ben Wood, when discussing the wearable technology forecast report, “Given the rising consumer apathy toward smartphones, it is little wonder so many companies are chasing the rapidly growing opportunity presented by wearables. We’re particularly excited about the potential for augmented and virtual reality devices, and we predict 2016 will be a pivotal year.”

USB battery pack and thumb drives, smartphones and adapters change backpack designs

These dual-strap bags are vital for most students, but their designs are changing as their contents evolve.

The average student needs to carry a long list of different items, from a laptop to a smartphone and from a USB battery pack to a thumb drive and with these contents, which are far different from what they were five years ago, let alone a decade ago, backpack designs are needing to be re-thought.

Students are often required to carry their entire day’s worth of items on their backs, from tech to lunch.

Because students are now highly reliant on technology, more specifically, mobile technology, it means that their bags need to have places to contain all the accessories that go with them. At first, it was a matter of a laptop and its charger cable. However, as things have become more portable, this has also included additional items such as smartphone, possibly a tablet and a Bluetooth keyboard, a USB battery pack, thumb drives to backup work, headphones, and other gadgets. This, on top of the snack, lip balm, playing cards, and maybe even an actual print-copy of a book.

Some items, like the thumb drives and USB battery pack, have become as much a staple as the backpacks, themselves.

USB Battery Pack - Image of student with backpackAs courses increasingly move their content into digital formats, students are required to carry printed books at an ever-decreasing rate. In some schools, the students who have a preference for using printed books are at a minority. They are typically more expensive and far heavier and less convenient to carry, making them less appealing for many.

Because of this, backpacks and other school bags are now needing to be redesigned to be useful in carrying gadgets and accessories, as opposed to large and bulky books. This industry – worth an estimated $2.7 billion – is now scrambling to try to come up with the best possible design to carry everything from the devices, themselves, to the backup battery packs that are needed to keep those gadgets going through the day’s classes (not to mention the cords that link the two together).

The new designs are needing to include everything from comfort to organization and ease of accessibility. Some companies, such as VF Corporations (owner of JanSport), are using mountaineers as their examples to be able to best understand the way someone can easily reach the gear in their bags, whether it be a climbing tool while hanging from a rock face, or a USB battery pack, while walking down a crowded hall.