Category: Featured News

Mobile gaming may benefit from emerging trends

Mobile Gaming Trends

The past year has seen many highs and lows for the game industry and its various companies

The advent of mobile gaming has had a significant impact on the industry as a whole and has helped spawn trends that are likely to dictate the course of the game industry into the future. With more consumers showing favor for mobile gaming over traditional channels, encouraging developers to focus more on mobile platforms and incorporate new business methods that defy tradition.

Research highlights the prospects of mobile gaming

According to research from Gartner, more than 821 million smart phones and tablets were sold in the U.S. throughout 2012. As the penetration of mobile devices increased, so too did the focus on mobile games. Rovio, developers of the popular Angry Birds franchise, is one of the prime examples of the success that can be found in the mobile gaming space. The developer’s success has encouraged several other development studios to enter into the mobile space. Gartner research suggests that 44% of mobile consumers participate in mobile gaming, creating a significant incentive for game developers to target this audience.

Developers turning to corwdfunding

Crowdfunding is also becoming a popular trend in the game industry, especially where mobile gaming is concerned. Platforms like Kickstarter and IndieGoGo have paved the way for game development studios to tap directly into consumers for financial support. Several developers have used this to great success. Crowdfunding is expected to help provide the mobile gaming space with more momentum into 2013, especially as larger development studios begin making use of such platforms to fund ambitious mobile games.

Problems persist for game industry as a whole

Though the mobile gaming market represents significant opportunities, economic turmoil continues to cause problems throughout the game industry. Recently, major developer THQ filed for bankruptcy after a long period of financial trouble. Larger companies, such as Blizzard Entertainment, Sega, and Electronic Arts, have also reported layoffs in recent months. While many of these setbacks are expected to be rectified in the coming year, the industry is still likely to experience turmoil to some degree in 2013.

Mobile commerce turns a smartphone into a personal shopping assistant

Mobile Commerce Personal Shopping AssistantFor many owners of these and tablet devices, use is now a vital part of the buying experience.

The results of a new survey from Perception Research Services International has shown that 76 percent of smartphone owners will use mobile commerce in some way through a smartphone or tablet before they make a purchase of electrics, apparel, and grocery products.

The survey also discovered the specific reasons that these devices are used while shopping.

Smartphone and tablet owners use mobile commerce in a number of different ways as they debate buying various products. In fact, much of the influence from the devices is not for a direct purchase that is actually made online over the device. Instead, it is a part of the overall process from the point that the product is identified and onward.

Mobile commerce, therefore, plays a multichannel role in the road to buying one or several items.

Among the other mobile commerce discoveries that were made by the researchers include the following:

• 53 percent of smartphone owners compare prices through the use of the device.
• 49 percent of the survey’s respondents said that they use their devices to read customer reviews.
• 48 percent of these tablet and smartphone owners use the device to find coupons, sales, and other discount opportunities.
• 48 percent use the devices to seek out additional information about products.
• 37 percent head to a manufacturer’s site in order to obtain more product information.
• 34 percent use the device to seek out the opinion of a friend or family member.
• 31 percent actually make the product or service purchase through a mobile commerce site or app.
• 31 percent take part in a contest.
• 17 percent use the device to view a product demonstration.

The shopper research company, Perception Research Services International, looked into mobile commerce in order to help with merchandizing and packaging systems improvements. The survey involved the participation of 1,450 adults in the United States who were responsible for a minimum of half of the grocery shopping in their household. Among them, just over half (54 percent) owned a smartphone.