Author: Stephen

Sony unveils ambitious mobile games console for homes

Mobile games are coming to the TV with the help of Sony

Acclaimed Japanese technology giant Sony has taken a bold step in the game industry by unveiling its new PS Vita TV, a small but powerful console based on the company’s modestly popular Playstation Vita. Unlike its handheld counterpart, the PS Vita TV does not feature a screen or any sort of controls. Instead, the console allows users to play games exclusive to the Vita on their televisions, without actually having to own a Vita console. This could set Sony up to compete with others that have been showing a strong interest in mobile games.

Game industry continues showing support for mobile titles

While mobile games are often played by consumers on the move, the vast majority of people playing these games do so from home. Smartphones and tablets are preferred platforms for many, but other handheld devices, such as the Playstation Vita and the Nintendo 3DS, have become a staple among gamers interested in portability. Recently, several game companies have been looking to take advantage of the popularity of mobile games by creating consoles that allow consumers to play these games on a bigger screen and with better controls. The Ouya is one of the most recent, as well as most criticized, console to attempt to accomplish this.

PS Vita TV to make Vita games more accessible


PS Vita TV will support all Vita games and will cost approximately $100 for the standard edition. While there are not many Vita games available today when compared to games exclusive to its handheld counterparts, these games typically receive high praise from the game industry and avid gamers. There are many developers interested in mobile games that are looking to bring new titles to the Vita as well and these future games will also be supported by PS Vita TV.

Mobile games continue to gain favor with consumers

When many people think of mobile games, they usually get the idea of gaming applications played on smartphones and tablets. Mobile games were common on handheld consoles long before smartphones were invented, however, and mobile gaming has evolved aggressively over the past decade. Today, consumers have become very comfortable with the concept of mobile gaming, which has encouraged the game industry to attribute more attention to this sector in recent years.

Mobile games gain ground with young consumers

Young people play mobile games almost as much as console and PC games

A new report from the NPD Group, a market research firm, shows that those between the ages of 12 and 17 are playing mobile games as much as they are playing console and PC games. Mobile games may be extremely popular among young consumers because of the value they place on mobile technology. For many young adults, smartphones and tablets are more often considered a symbol of social status rather than a tool of convenience. This is why the demand for mobile technology is so high among young adults when compared to that coming from older consumers.

Report shows teens spend an average of 7 hours per week on mobile gaming

The report suggests that teens aged 12-17 will spend an average of seven hours every week playing mobile games. This is an increase from the five hours per week that the NPD Group had estimated in 2011. The report also notes that mobile games are not only popular among teens. Children as young as 8 years-old frequently play mobile games, even when in the classroom. Even young people that do not have their own smartphones or tablets still find ways to play mobile games, borrowing their friends’ devices or those of their parents.

Mobile Games - Young ConsumersMobile games can be played anywhere

Part of the appeal of mobile games is the fact that they can be played anywhere. This is one of the reasons why these games have become popular among adults, especially those that commute to work on a daily basis. Young adults tend to play mobile games at home, but they will also play these games at school. Indeed, this trend is becoming so prominent that many educators are beginning to look for ways to utilize the popularity of mobile games in order to drive academic progress.

Mobile may eventually win out over console and PC

While mobile games may be popular, teens tend to spend more time on console and PC games. Mobile gaming is expected to continue growing in popularity among young consumers, but it is unclear whether mobile games will replace those on consoles or PC in the foreseeable future. Currently, much of the game industry has begun to focus more aggressively on mobile platforms in order to take advantage of the popularity of mobile gaming.