Author: Press Release

Social Customer Relationship Management (CRM) Software market 2015 to grow at a CAGR of 38.1% by 2019

Global Social Customer Relationship Management (CRM) Software Market 2015-2019

Social CRM is an evolution of CRM, which uses social media services, techniques, and technology to enable organizations engage with their target customers. It is a business strategy, supported by technology platform, business processes, and social network, which helps to engage customers in a collaborative manner to provide mutual benefits to both parties. Social CRM has various applications including marketing, sales, customer services, social engagement with prospective customers, and social support to customers.

Global Social Customer Relationship Management (CRM) Software market to grow at a CAGR of 38.1 percent over the period 2014-2019.

Many SMEs are focused on maximizing customer loyalty and satisfaction to maintain their existing customer list and garner more business. Social CRM software solutions support organizational growth and promote customer interaction via social media.

“Effective social CRM software solutions help SMEs function as a team and manage activities, thus eliminating excessive processes with the help of accessible real-time information on leads, prospects and customer data,”.

Request For Sample @ http://www.marketresearchstore.com/report/global-social-customer-relationship-management-software-market-4788#requestSample

The latest report emphasizes the emergence of social networks across organizations. Social media marketing has also become popular, and both large enterprises and SMEs are experiencing the benefits of using social networking sites because of their respective CRM platforms.

Covered in this Report

This report covers the present scenario and the growth prospects of the Global Social CRM Software market for the period 2015-2019. To calculate the market size, the report considers revenue generated from CRM software, social CRM software, solutions, tools, applications, services, support, and maintenance.

Read Full Market Research Report with TOC @ http://www.marketresearchstore.com/report/global-social-customer-relationship-management-software-market-4788

The report also presents the vendor landscape and a corresponding detailed analysis of the major four vendors in the market. It provides a geographical segmentation of the market for 2014 and presents the details of the major drivers, challenges, and trends in the market. It also provides segmentations based on category, applications, and end-users in the market.

“Social CRM applications help customers engage in meaningful conversation, benefiting both the company and the customers. It also helps businesses satisfy their current customers and locate new customers,” says Ghaus.

Video Game market 2015 to grow at a CAGR of 8.30% by 2019

Global Video Game Market 2015

Video game is an electronic game that has a video device, such as a mobile display, PC monitor, or TV, for human interaction with the user interface of the game. The electronic systems used to play video games are known as platforms. The different types of platforms are TV, console, mobile devices, PCs, and others. There are various types of games available for different gaming platforms.

Global Video Game market to grow at a CAGR of 8.30 percent over the period 2013-2018.

Commenting on the report, an analyst said: ”The Online Video Game segment is one of the emerging segments in the Global Video Game market. Among online games, puzzles, board games, and card games are preferred by most of the people. More than half of the players prefer to play online games in their smartphones.

Moreover, most of the players prefer to play online games with other players. Some online game providers such as Zapak.com and ActivegamZ.com are witnessing significant increase in peak concurrent users. Thus, the increasing popularity of online gaming is an emerging trend in the Global Video Game market.”

Request For Sample Report Here: http://www.marketresearchstore.com/report/global-video-game-market-2014-2018-16821#requestSample

Covered in this Report

This report covers the present scenario and the growth prospects of the Global Video Game market for the period 2014-2018. To calculate the market size, the report considers consumer spending on new console games (home and handheld games), personal computer games, online games, and mobile games. The report does not include the spending on the hardware used for playing video games.

Global Video Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC and EMEA regions, Latin America, and North America; it also covers the Global Video Game market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Visit Complete Report Here: http://www.marketresearchstore.com/report/global-video-game-market-2014-2018-16821

Key Regions

APAC
EMEA
Latin America
North America

According to the report, one of the main drivers is the increasing acceptance of video games in emerging countries. In emerging countries, the adoption of video game consoles and subscription of video games are increasing due to the change in attitude of parents toward video games.

Further, the report reveals that the increasing piracy of video games is one of the major challenges for the Global Video Game market.