Author: Press Release

Global Volumetric Display Market 2015 is expected to reach $402 million by 2022 growing at a CAGR of 34.29%

The Global Volumetric Display market is expected to be $38 million in 2014 and is expected to reach $402 million by 2022 growing at a CAGR of 34.29% from 2014-2022. The factors like Advancement in 3d displays and Need for Advanced Medical Imaging devices are influencing the growth of the market. Requirement of Advanced Software and Electronic Components are the restraint for market growth.

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Global Volumetric Display market is segmented into Technology, Components, Display type and Applications. Depending on the Technology, market is segmented into Digital Light Processing (DLP) Technology and Liquid Crystal on Silicon (LCOS) Technology. Based on Components, market is classified into Motor & Position Sensor, Projector and Mirror. Based on Display type, market is classified into Multi-Planar Volumetric Display, Static Volume Display and Swept Volume Display. Based on Application, market is segmented into Aerospace & Defence, Industrial Applications, Medical, Automotive and Other Applications. By Geography, the market is segmented into North America, Europe, Asia Pacific and Rest of the World.

The major companies in the Global Volumetric Display market are Alioscopy ( France), Holografika KFT (Hungary), 3D Icon Corp. (US), Global Volumetric Display Market 2015Jiangmen Seekway Technology Ltd. (China), Lightspace Technologies (US).

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Market share assessments for the regional and country level segments
Market share analysis of the top industry players
Strategic recommendations for the new entrants
Market forecasts for a minimum of 8 years of all the mentioned segments, sub segments and the regional markets
Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
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Global Virtual Reality Market 2015 is expected to reach $35 million by 2022 with CAGR of 90%

The Global Virtual Reality market is estimated at $0.96 billion in 2014 and is expected to reach $35 million by 2022 with CAGR of 90% during forecast period 2014-2022. Head Mounted Display (HMD) in Entertainment Industry and gaming, reasonable Hardware are the influencing factors for growth of the market. However Low Resolution of HMDs and Display Latency are hampering the growth of the market. Growth of the market lies in Increase in Investment and Healthcare Industry.

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Global Virtual Reality market is segmented by Devices, by Technology, by components, by Applications and by Geography. Depending on the Devices, market is segmented into Projectors & Display Walls, Head Mounted Display and Data Gloves. Based on Technology, market is categorized as Semi-Immersive and Fully-Immersive. Based on Application, Virtual Reality market is classified into software, Hardware. Hardware is further segmented into Semiconductor, Sensors, Displays. Virtual Reality market by geography is segmented into North America, Europe Asia Pacific and Rest of the World.

The Key players in the Global Virtual Reality market include, Sensics, Inc., Oculus VR, Inc., EON Reality, Inc., Total ImmeGlobal Virtual Reality Market 2015rsion, Metaio GmbH, Qualcomm Inc., Microsoft Corporation, Cyberglove Systems Llc., Samsung Electronics Co., Ltd.

WHAT OUR REPORT OFFERS:

Market share assessments for the regional and country level segments
Market share analysis of the top industry players
Strategic recommendations for the new entrants
Market forecasts for a minimum of 8 years of all the mentioned segments, sub segments and the regional markets
Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
Strategic recommendations in key business segments based on the market estimations
Competitive landscaping mapping the key common trends
Company profiling with detailed strategies, financials, and recent developments
Supply chain trends mapping the latest technological advancements