Author: Julie Campbell

Walgreens implements mobile apps to enhance shopping experience

The pharmacy chain has decided to boost its in-store offerings through the use of a customer’s own smartphone.

Now that about three quarters of all adults in the United States have smartphones, Walgreens has decided that this is an opportunity that is too good to pass up and it has now added mobile apps to its shopping experience in order to make sure that it is as easy and convenient as possible.

Three out of every four people in the U.S. also have a Walgreens within five miles of where they live.

This means that most people have both a smartphone and a local Walgreens, making mobile apps an ideal opportunity to reach out to customers and improve their experience in-store. By doing this, the chain is also hoping that it will encourage people to buy more, while they’re there. The idea has to do with providing the ultimate in convenience. This smartphone application makes it possible to conduct searches for products in the store, to learn more about what they’re seeing in front of them with connected devices, and even to obtain savings opportunities with digital coupons.

The mobile apps also allow customers to fill their prescriptions with a few taps of their smartphones.

Mobile Apps - WalgreensAt the time that this article was written, Walgreens had not revealed how many users its smartphone app actually had, but the application continually finds itself among the top 10 lifestyle apps within the Google Play and iOS stores.

According to the Walgreens director of digital commerce product management, Adam Crouch, “Offline and online have blurred in the minds of consumers, so almost everything we do digitally ties back to stores in some way.” He went on to add that “We’re figuring out how to use digital to take convenience to the next level.”

The pharmacy chain now has a team that is dedicated to rebuilding the company based on a kind of “digital DNA,” said Crouch, who also pointed out that the company’s primary focus is on customer convenience. By putting a digital strategy into place, it helps to make sure that Walgreens will be more flexible and capable of adapting to the latest consumer behavior and expectation trends, particularly when it comes to the shape of its mobile app.

Mobile gaming is going to be a $45 billion industry in 3 years

It is believed that these games will take off to such a degree that consoles will be left in the dust.

Digi-Capital, an intelligence firm, has released the results of some of its latest research, which has revealed that spending on mobile gaming software is growing at such a rate that it will have left consoles way behind by the year 2018.

It has predicted that spending on mobile games across all platforms, this year, will reach $88 billion.

This will, in fact, mean that mobile gaming will not only outpace that of consoles, but of the entire industry. Digi-Capital has also predicted that the tablet and smartphone games spending figure will rise at a rate of 8 percent per year, so that it will break the $110 billion mark by the close of 2018. No other type of device is expected to generate a greater amount of revenue than mobile when it comes to video games. In fact, those devices are predicted to bring in more money than consoles by this year, already.

These console and mobile gaming figures do not include the sales from hardware, such as the systems themselves.

Mobile Gaming - multi-billion dollar industryThe figures are based on the sale of mobile games, only, and do not include the income generated from the sale of systems such as PlayStation 4 and Xbox One. Furthermore, those figures also didn’t take into account the PC games over Steam, or any of the massively successful free-to-play games such as League of Legends.

Tim Merel, the founder and managing director of Digi-Capital, explained in the company’s report that “Where mobile games will take $3 of every $10 spent by gamers on software in 2015, that figure will go up to $4 out of every $10 by 2018.” He also went on to add that “Mobile games revenue will grow from $29 billion in 2015 to $45 billion by 2018 at 15 percent annual growth.”

Merel explained that since 2013, the Asian market has dominated the revenue for mobile gaming, when compared to Europe and North America. The company forecasted that this market will continue to move ahead, until it will represent half of all revenue in smartphone and tablet based games by 2018.