Author: Julie Campbell

Augmented reality and mobile gaming are central to Google’s new ebook line

Augmented Reality Ingress Mobile Game and Google ebooksNiantic Labs, the startup behind Ingress, is now launching a new line of digital books.

Google startup, Niantic Labs, has announced that it will be launching a new line of ebooks which are based on its wildly popular Ingress augmented reality mobile gaming experience.

The video game has become massively popular, even though it has not even seen its full release yet.

Ingress is an Android based augmented reality multiplayer game that first launched in its beta form last November. It remains possible to play it by invitation only, and yet it has managed to take off with explosive popularity. Now, its creators will be taking the experience another step forward with the release of this new line of digital products.

The augmented reality experience within this game will soon be broadened with the new product line.

On Friday, the company announced that the line of ebooks linked to the mobile gaming experience would be launched. The augmented reality book line has been dubbed “The Alignment”. So far, they have all been written by Thomas Greanias. This author is also the writer behind the Trilogies that were on the New York Times bestsellers list, Dominium Dei, and Raising Atlantis.

The first of these ebooks, The Alignment: Ingress, will be released through Google Play on April 2 but will then move on to other digital bookstores over time, following that initial sale date. These books will be linked to the Ingress mobile gaming experience and will feature various different types of perks and digital experiences, such as embedded codes and augmented reality.

The books in this new augmented reality ebook line will be co-published by Niantic, as well as the author’s own @lantis Books. Should the digital versions prove to be highly successful, there may be print versions of the same books to follow.

Niantic Labs is not only the creator of the augmented reality mobile gaming experience, Ingress, but it is also behind several other projects. These include the new Field Trip app that has been released by Google.

Given the popularity of the augmented reality game even before its official full release, it is not entirely surprising that these related digital products are being released to complement it. What would be surprising is if this were the last of the developments of this nature.

Mobile payments bar may have been raised by Microsoft

Microsoft Mobile PaymentsInformation about a new system on the Windows Phone platform has just been released involving Zero-Effort.

Microsoft has just released a considerable amount of detail regarding its new system for mobile payments that could considerable improve the appeal of its Windows Phone platform, as it will give smartphone users the ability to make a purchase without any effort at all.

This will allow consumers to buy products or services without ever needing to make a move.

Many of the smartphone manufacturers and other internet giants are taking sizeable steps into the mobile payments ecosystem, such as the payWave from Visa on the Samsung Galaxy 4, and the new Google Wallet making its way through its pilot period in two American cities for several months.

While many of the big players are focusing on NFC technology for mobile payments, Microsoft has looked elsewhere.

Microsoft’s mobile payments strategy was an exploration of how a consumer could make a purchase without having to mess around with the handset at a point of sale. It has labeled the style a “Zero-Effort Payment” (ZEP).

Microsoft Research representative, Sefan Saroiu, one of the team members who was a part of the development of the ZEP mobile payments, explained that this system would give merchants the ability to provide their customers with a more personalized service. For instance, they would be able to provide frequent shopper discounts without the need for the customer to carry a membership or loyalty card.

This mobile payments system functions through the integration of Bluetooth technology, in combination with face recognition technology that is worked right into its gaming system, called Kinect. When a user who is signed up for the service enters a participating store, it is detected by the Bluetooth system. When a customer is ready to pay, the face recognition system identifies him or her.

The Bluetooth system is able to determine that the participating customer has actually entered a store, but it is the face recognition that takes it a step further by identifying the unique individual customer who is at the checkout counter. That said, while the face recognition technology is not accurate enough to provide a completely precise recognition, when combined with the Bluetooth technology, it is capable of narrowing down the individual’s potential identity very tightly.