Category: Augmented Reality Technology

Augmented Reality marketing platform tested at Walgreens

The US pharmacy chain is piloting a marketing platform that gives shoppers the chance to earn rewards.

Walgreens is testing a marketing platform in its stores that uses technology developed by Aisle411, the in-store mapping and reward provider, and Google’s Project Tango 3D augmented reality technology, which enables shoppers to find a specific product, receive directions to the proper aisle and earn rewards as they go about their shopping.

Shoppers can enjoy a three dimensional image of their route and receive personalized coupons.

The technology that Walgreens is using from Aisle411for its pilot program gives customers the opportunity to collect loyalty rewards by simply walking down certain aisles. It also allows for personalized offers, coupons and rewards to “pop out” of the shelf while customers walk around the store. Additionally, it provides them with a 3D image of the path they are taking. The augmented reality view is provided by a Project Tango device that has been placed on a shopping cart.

Walgreens Director of Mobile Commerce Tim McCauley said, “When we saw Aisle411 were working with Google Project Tango to create immersive mobile experiences inside a store, we immediately knew this was something we had to be a part of building.” He added, “It’s going to be very exciting to see how this evolves the future of the shopping experience.”

The augmented reality shopping experience is expected to be tested by more merchants in the future.

According to Aisle411, the shopping locations that will be piloting the technology will have devices that are available in-store for shoppers to use. They will be working with Walgreens to test the devices in certain markets throughout the United States. Some of the selected locations include Chicago, New York, St. Louis and Seattle.

Furthermore, the CEO of Aisle411, Nathan Pettyjohn, stated that shoppers in today’s world are occupied by and interacting with their mobile devices while they are shopping. They are “digital savvy” and clever and because of this it is vital that retailers provide their customers with the right tools to keep their shopping experience engaging. Pettyjohn believes the new application will make shopping fun for consumers and that it is sure to engage all who use it.

Presently, over 12,500 merchants throughout the US use the augmented reality marketing platform and more retailers are anticipated to test it.

What’s the Point of Wearable Technology?

Wearable technology is gaining a lot of momentum, but does it have any real value? There are a wide range of wearable devices that are set to be released in the coming years, some more innovative than others. Some of these devices promise to change the way people see the world, while others are designed simply to make it easier for people to keep track of their personal information. Some believe wearable devices are nothing more than novelty entertainment tools and others argue that these devices are likely to have a major impact on society, quite literally affecting the way people interact with one another in the future. The real question, however, is this: What do wearable devices do that smartphones can’t?

The question is somewhat complicated. Conventional mobile devices like smartphones and tablets are loaded with a wide range of features that are interactive in nature and designed to make people’s life somewhat more simplistic or enjoyable. The majority of these devices can be customized to suit a person’s particular needs through the use of mobile applications. Augmented reality apps can change the way people see the world, and fitness applications can help people keep track of their physical activity. Other apps can be used to manage finances or find deals at local stores or they can be used for navigational purposes. The problem with smartphones and tablets, however, is that they can only be held and not worn.

Wearable Technology - What is the pointWearable devices can do everything that conventional devices can do, but they do so in a different way. Augmented reality glasses, for example, allow AR applications to be somewhat more intuitive. The benefit of these devices, however, if that they can be operated hands-free, in most cases. Many wearable devices that are being released in the coming months feature voice recognition controls, but the responsiveness of these controls is dubious, especially in crowded areas where many people are talking at once.

Currently, wearable devices exist as a sort of novelty. These devices do not yet do anything more than what can be accomplished with conventional devices. In the future, wearable devices may be more robust, but whether or not they will be able to compete with smartphones and tablets is difficult to say for sure.