Tag: augmented reality technology

Augmented reality glasses from Sony, SmartEyeglass, hit the shelves

These wearable devices have now become available in ten countries for an official price of $840.

The SmartEyeglass from Sony, that brand’s augmented reality glasses, have now officially received their rollout for consumers to purchase them in any of ten different initial countries.

The smart glasses were first unveiled last year, but they hit the store shelves at the end of March.

At the moment, what is available is the Sony SmartEyeglass Developer Edition (SED-E1). Those augmented reality glasses also include an additional controller and come with a price tag of $840. That said, if the nerdy appearance of Google Glass was a put off too much of the market, then they may not be impressed with the far less sophisticated looking wearable technology that Sony has now released.

These augmented reality glasses have been designed to provide the wearer with a pure AR experience.

They use hologram optics tech in order to be able to superimpose images, symbols, and text overtop of the natural field of view of the wearer. This idea is not unlike Google Glass, in that sense, as Sony’s version is able to place an overlay of digital information over top of the real environment of the wearer. For instance, it could add directions and arrows on top of the actual street view being seen by the person wearing the device.

At the moment, these AR glasses are available only in the United States, the United Kingdom, Japan, France, Spain, the Netherlands, Sweden, Italy, Germany, and Belgium. Consumers in the United States, the United Kingdom, Japan and Germany are able to buy these wearables, no matter who they are. However, in the other countries in which the devices are being sold, there are certain limitations, such as the fact that only business customers will be allowed to buy them, at least for the first wave of the rollout.

At the time that this article was written, Sony had not yet announced how it intended to move forward with the rollout of these augmented reality glasses beyond the initial ten countries. It is unclear whether there will be a global release or whether the device will ever become available to all consumers.

Can augmented reality convince kids to like their veggies?

AR technology is being used to help to encourage children to make smarter eating choices.

Encouraging kids to eat their vegetables can be a challenging activity for parents and other child guardians, but a new effort using augmented reality technology has now been designed to help in this effort.

The use of technology through smartphones may hold the answer to making healthful eating more appealing.

A company called Powerful Plants is now providing fun and educational options that are designed to help to show kids that they can eat in a way that promotes a healthy body, while having a good time and enjoying themselves. This company goes above and beyond the simple sale of products that are interesting to kids. The packaging for those products is enhanced with augmented reality technology to help to make things even more exciting.

When viewed through an augmented reality app, the packets show vegetable characters that appear to come to life.

Augmented Reality - VegetablesThe Powerful Plants products, themselves, are seed packets that give kids what they need to be able to grow their own veggies in their own containers or backyards. Each packet comes with a character printed on it. When viewed through an AR mobile app, the cartoon character appears to come to life, moving around and talking.

The AR cartoon character provides the child with a number of fun facts about the specific type of plant that they will be growing, and that they will one day be eating. This provides the child with an education about the plant and the healthy food, in a way that is fascinating and fun for the0The combination of education and mobile technology has been increasing in popularity. Equally, a growing number of toys have been including mobile features as well as augmented reality, with companies including large brands and tiny one-product businesses working the tech into their offerings. In the case of Powerful Plants, they have managed to use this opportunity for both education and for play in order to make sure that the kid has fun, but will also take important information with them that will hopefully promote nutritious eating throughout their lifetimes.