Tag: google play

Canadian telco posts fake mobile app ratings, faces $1.25 million fine

Bell Canada was caught rating applications fraudulently and is now required to pay a penalty.

After having been caught posting fraudulent mobile app reviews and ratings, Bell Canada has now agreed to pay the $1.25 million penalty that was laid down by the Competition Bureau in the country.

The telecommunications giant had been downloading its own free applications to give them top ratings.

That said, it was reviewing these mobile apps without identifying that they had a relationship to the source of the applications. Beyond having to pay the “administrative monetary penalty”, also known as an AMP, Bell Canada has now also agreed to “enhance and maintain its corporate compliance program, with a specific focus on prohibiting the rating, ranking or reviewing of apps in app stores by employees and contractors.”

The company will also be sponsoring a workshop that helps to overcome behaviors such as its false mobile app reviewing practices.

Mobile App - Canadian Company Faces FineThe workshop to be sponsored will look into the trust that Canadians have in the “digital economy, including the integrity of online reviews,” said the consent agreement that was registered with the Competition Tribunal and that was made public last week.

The Commissioner of Competition, John Pecman, explained that “I am pleased that Bell Canada demonstrated leadership to fully resolve the Competition Bureau’s concerns in this matter.” Pecman went on to say that he applauds the combined compliance that has been adopted by Bell in order to bring resolution to this issue, “which will benefit both consumers and the digital marketplace.”

The accusation against Bell, as per the Competition Bureau, is that last year in November, Bell’s own employees were encouraged to download two of the company’s free apps, “Virgin My Account” and “MyBell Mobile” from the Google Play store and from iTunes. The employees were encouraged to leave positive ratings and reviews for those mobile apps without also stating that they were working for the company. The Bureau explained that the false ratings were taken down as soon as it was notified that this had been occurring. They were eliminated as of December 2014. That said, the Bureau found that the false ratings and reviews had temporarily impacted the overall star rating for those applications with the potential of giving it an unfair advantage within those app stores.

Mobile Gaming market to grow at a CAGR of 21.39% during year 2015-2019.

Global Mobile Gaming Market 2015-2019

Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications that are pre-installed or downloaded from application stores such as Google Play and App Store. The non-network mobile gaming application uses the mobile device’s platform to run the gaming software.

Global Mobile Gaming market to grow at a CAGR of 21.39 percent over the period 2014-2019.

Smart mobile devices have seen huge demand as gaming platforms. The diverse connectivity options available on these devices like 4G, Bluetooth and Wi-Fi are helping them edge-out laptops as sought-after platforms.

“More than 60 percent of users play games on their mobile devices on a daily basis and nearly 65 percent of the money spent on smartphones and tablets is for gaming purposes,”.Mobile Gaming Market

The latest report also draws attention towards a shift in gamer demographics, which is affecting the Global Video Game Market as a whole. There has been a drastic increase in the number of women and children gamers, which has resulted in a change in the marketing strategy of vendors and overall USP of their products.

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“Gamers in the 25-34 age group are much more willing to pay for games, and are ready to spend heavily on micro-transactions while playing games on their mobile devices,”

Covered in this Report

This report covers the present scenario and the growth prospects of the Global Mobile Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the sales of mobile games.

The report consolidates revenues generated from the following major regions: APAC, North America, EMEA, and Latin America.

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The report, Global Mobile Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers North America, Latin America, and the APAC and EMEA regions; it also covers the Global Mobile Gaming market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.