Tag: cancer research uk

Mobile games to help fight cancer in the UK

Mobile games could help find a cure for cancer

Mobile games are often seen as nothing more than entertainment, but they could have a much loftier purpose when organizations like Cancer Research UK get involved with them. Cancer Research UK has teamed with Guerilla Tea, a developer of mobile games and software, in order to create its first game. The game is meant to serve as a research platform that may help unveil new ways to treat and even cure cancer.

Cancer Research UK and Guerilla Tea take aim at cancer

Throughout the world, mobile games have been gaining momentum among consumers as a primary source of entertainment. The low cost and high availability of these games have made them extremely popular among those with smartphones and tablets. For most consumers, these games are only meant to provide entertainment, but Cancer Research UK believes that they could have a far more practical purpose without actually sacrificing any entertainment value. As such, the organization and Guerilla Tea have begun working on creating a game that aligns with this concept and provide consumers with an entertaining, yet purposeful, experience.

Mobile Games - Cancer ResearchGamers to discover genetic triggers of cancer

The game being developed aims to task players with accurately locating new genetic triggers of cancer. Exactly how this will be done has not yet been disclosed, but tracking down these genetic triggers could help Cancer Research UK researchers form a better understanding on various types of cancer. This understanding would eventually lead to better treatments and, in some cases, cures for certain types of the infamous disease.

Mobile games may be valuable research tool

Mobile games have proven to be engaging platforms to which consumers have devoted countless hours to. Using mobile games to find new treatments and cures for cancer may be a lofty goal, but Cancer Research UK believes that it is possible. There is no telling when the organization’s game will be released, but it is likely to be made available by the end of this year, if not sooner.

Mobile games could be powerful tools for cancer research

Mobile Games cancer researchMobile games gaining attention as possible research tools

Mobile games may soon play a profound role in cancer research. Over the past weekend, cancer researchers and developers from Google joined together to create a mobile game that was designed specifically for the research of tumor genes. This is not the first time mobile games have been used for such a purpose, but Google’s efforts have rekindled interest in the possible uses of mobile games to introduce innovative solutions to serious problems.

Cancer Research UK sets sights on mobile games

Cancer Research UK, one of the leading cancer research organizations in the United Kingdom, has announced plans to develop mobile games that are designed to accelerate the discovery of cures for various types of cancer. The organization will be teaming with Facebook and Amazon in order to see this effort come to fruition. The organization plans to have the first of its mobile games developed over the course of three days, with developers from both Facebook and Amazon creating a working prototype for the game.

Game could shed light on new solutions

Once the prototype has been completed, it will be given to a dedicated development firm that will turn it into a cross-platform game for both iOS and Android platforms. The game will likely be similar to FoldIt and Phylo, both of which essentially crowdsource research efforts concerning genetics and serious diseases. Cancer Research UK suggests that mobile games hold a great deal of potential, as they are entertaining for consumers and could shed some light on solutions that researchers may have never thought of in the first place.

Mobile games can tap into the power of the crowd

Most mobiles are firmly within the realm of entertainment, rarely used for any purpose beyond staving off boredom among consumers. Cancer Research UK suggests that the true potential of mobile games lies in crowdsourcing, pooling the collective problem solving capabilities of a populace and using this capability to overcome major challenges that have impeded research for several years.