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Mobile payments cause suspicion among Canadian merchants

Mobile Payments Canada retailers suspicionBusinesses in Canada seem interested in the technology but are wary of the costs that will be involved.

The wireless industry in Canada is strengthening the push that it has been making to accelerate the adoption of mobile payments, but merchants are feeling frustrated and pressured as they anticipate higher fees.

The Canadian Federation of Independent Business has said that businesses are preparing to be hit with costs.

The organization, which represents over 109,000 small businesses in the country, said that mobile payments are primed to develop into the “next big fee palooza” for credit card companies, banks, payment processors, and wireless carriers. It has expressed that there has been a “breakdown of trust” between those providers and small businesses.

Small businesses are just waiting to see what higher processing fees and other premiums come with mobile payments.

The CFIB said that the lack of trust from small business toward those companies already exists and is coming from the premium credit card transaction processes that already involve higher processing fees in order to accept them. Now the organization says those companies are waiting to see what mobile payments will have up its sleeves.

The CFIB has said that it is seeking an “express consent” requirement. This would mean that merchants would not have to accept transactions over smartphones and tablets just because they have signed up for the programs to accept contactless credit card transactions.

Canadians have already been using the Visa payWave and MasterCard PayPass contactless terminals in order to make small purchases. Those are the same devices that could be used to accept mobile payments through NFC technology and the CFIB is concerned that the industry will soon be implementing new fees with the use of those devices for accepting smartphone transactions. This would make it difficult for small businesses to remove that option later on if they already have the devices for the contactless card transactions.

On the other hand, banks and wireless providers have stated that they do not have any intention to implement new fees for mobile payments but are concerned that a provision for express consent would slow down merchant adoption of the transaction option.

Mobile games may be a powerful educational tool

Educational Mobile GamesMobile games have their use in education

Mobile games are all about entertainment, but that does not mean that players cannot learn something from them. Educational games for mobile devices are becoming more common throughout the mobile space. These titles leverage the entertaining aspects of gaming to make education more engaging for consumers. In the U.S., these games are typically released by organizations like NASA, which has several mobile games to its name. This week, the Centers for Disease Control and Prevention (CDC), launched its own game in order to promote learning.

CDC launches new disease-fighting game

The CDC has released a game specifically for the iPad called “Solve the Outbreak.” The game tasks the player with investigating the outbreak of a disease that could potentially threaten the world. In the game, the player adopts the role of a CDC investigator and will conduct tasks that are based on what actual CDC disease investors do in the field. The player is meant to discover the nature of the disease, its origins, and what can be done to mitigate its spread or cure it outright.

CDC shows interest in other mobile games

Like other organizations in the U.S., the CDC has been showing increasing interest in mobile games. These games are enjoyed by a huge number of people with mobile devices. Indeed, much of the game industry itself has become enthralled with the impact mobile games have had on the U.S. market. The CDC has taken a strong interest in a game that is very similar to its own, called Plague, Inc. This game allows players to create a disease, which they can name anything they want, and put this disease to the task of obliterating humanity.

Games are becoming an effective way to teach

The CDC is not the only organization using mobile games to promote education. The Massachusetts Institute of Technology (MIT) makes use of a game based on the popular Tron franchise in order to help students learn more about improving network security. Outside of the U.S., the prestigious European Space Agency uses mobile games to improve software used to control robotic space flight.