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Mobile commerce used by over 25 percent of consumer electronics shoppers

The favorite apps are those that simplify retail purchasing, such as those that guide the in-store process.

The results of a new study by Parks Associates have now been released and have shown that over one in four shoppers of consumer electronic products in the United States who have broadband capable devices use mobile commerce apps on their smartphones in order to help them to make a purchasing decision.

They use a number of different features from these applications to help them to decide what is best.

Among the favorite mobile commerce app features, said the report, were functions for product research, QR code and barcode scanning, as well as apps that provide interactions with brands and the retailers themselves. The report on the research was published by Parks Associates under the title “Mobile Commerce: Keys to Mass Adoption”.

Forty three percent of American smartphone owners used mobile commerce to help buy a product in September.

smartphone consumers and mobile commerce Consumers – particularly those that shopped at Best Buy, Walmart, and Target – were also noted to be beginning to use their smartphones to make purchasing decisions via mobile commerce channels while they are actually in the stores. These three brands all encourage their shoppers to use their own apps while they are within their stores. According to Parks Associates, it is Target shoppers that are most likely to use these applications while they are looking to purchase a consumer electronics product.

According to a Parks Associates senior analyst, Jennifer Kent, “Consumers are using apps and smartphones to enhance their brick-and-mortar shopping experience, with Target shoppers emerging as the most enthusiastic app users.” She also stated that “Our research shows 54% of Target shoppers used at least one mobile commerce app while shopping in a store for CE, while only 38% of Walmart shoppers did the same.”

The analysts behind the mobile commerce report suggested that all retailers begin to embrace the smartphone friendly experience – both with their own apps and third party products – as a method of providing consumers an enhanced overall shopping experience, as well as a front line defense against losing sales to showrooming.

Softbank invests in Finnish mobile games developer

Softbank continues showing strong interest in mobile games

Softbank, a Japanese telecommunications corporation, has invested some $1.53 billion in a mobile games developer based in Finland. Per the investment, Softbank now owns a 51% stake in Supercell, developer of popular games like Clash of Clans and Hay Day. Despite the success of its games, Supercell is still considered a small development studio, but the developer is growing quickly and has established a formidable presence in the mobile games space.

Supercell boasts of strong revenue in games sector

Supercell has surpassed Zynga in terms of market value. The developer is currently valued at $3 billion and the developer’s games produce estimated daily revenue of over $2.4 million. The majority of this revenue comes from in-game purchases on virtual items and digital currencies. The financial clout that Supercell represents demonstrates the economic promise that can be found in the mobile games sector. As mobile games continue to grow in popularity, large companies like Softbank are looking to establish a lead in the sector.

Mobile Gaming - Softbank takes over Finish mobile games developerGlobal game industry revenue expected to hit $86 billion by 2016

Market research firm Newzoo predicts that the global revenue produced by the game industry as a whole will reach $86.1 billion by 2016. The firm expects the mobile games sector to grow quickly over that time, accounting for approximately 30% of global gaming revenue. Mobile games currently represent 17% of the revenue produced within the game industry. Consumers have shown that they are willing to spend money on mobile games despite the fact that the majority of these games are free to play.

Softbank aims for the global stage with mobile games

Approximately 20% of the investment coming from Softbank will be funneled through the company’s own mobile games studio, GungHo Online Entertainment. Softbank has already established a formidable presence in the Asian game market through its subsidiaries, but the company is not turning its interests to the global stage. Softbank is well positioned to compete with other large companies, such as Electronic Arts, that have begun entering into the mobile games sector.