It has now been revealed that near field communication will be used for this game through the Nintendo console.
A managing director of Nintendo France, Stephan Bole, has now revealed that the Super Smash Bros. game version that is designed for the company’s Wii U console will be using NFC technology.
It is believed that this will help to show what the console’s near field communication tech has to offer.
Bole explained that “E3 will be an opportunity to show the use of NFC technology on Nintendo consoles. NFC will be used in the Wii U version of Super Smash Bros.” It is the hope that this will better illustrate the type of capabilities that this tech has to offer users of the console, who may never have heard of it or who might not understand exactly what it has to offer them.
The NFC technology in this game allows for a more interactive game experience among players.
The idea behind near field communication tech is that it gives two devices that are close to one another (or touching) the ability to wirelessly exchange data. It is the foundation of the Skylanders franchise from Activision and of the Disney Infinity franchise.
Earlier in May, Nintendo announced that it would be taking what looked to be its first steps into this particular marketplace. This was through its announcement of the Nintendo Figurine Platform (NFP). That platform was designed to support training as well as in upgrading the versions of in-game figures of a range of different characters in Nintendo games. It will support games on the Nintendo 3DS, as well as the Wii U.
At that time, the company also stated that it intended to launch the first titles that were compatible with the NFP, over its Wii U and that they would become available before the end of 2014. It also plans to have the 3DS games ready for sale at some point in 2015.
Although the company has announced that the NFC technology would be used for Super Smash Bros. for Wii U, it has yet to actually announce the figures that would be working with the game. That said, there is still time before the release of that game – which is expected out this winter – and the tech may be used entirely differently by then.