The Global Virtual Reality market is estimated at $0.96 billion in 2014 and is expected to reach $35 million by 2022 with CAGR of 90% during forecast period 2014-2022. Head Mounted Display (HMD) in Entertainment Industry and gaming, reasonable Hardware are the influencing factors for growth of the market. However Low Resolution of HMDs and Display Latency are hampering the growth of the market. Growth of the market lies in Increase in Investment and Healthcare Industry.
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Global Virtual Reality market is segmented by Devices, by Technology, by components, by Applications and by Geography. Depending on the Devices, market is segmented into Projectors & Display Walls, Head Mounted Display and Data Gloves. Based on Technology, market is categorized as Semi-Immersive and Fully-Immersive. Based on Application, Virtual Reality market is classified into software, Hardware. Hardware is further segmented into Semiconductor, Sensors, Displays. Virtual Reality market by geography is segmented into North America, Europe Asia Pacific and Rest of the World.
The Key players in the Global Virtual Reality market include, Sensics, Inc., Oculus VR, Inc., EON Reality, Inc., Total Immersion, Metaio GmbH, Qualcomm Inc., Microsoft Corporation, Cyberglove Systems Llc., Samsung Electronics Co., Ltd.
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