Tag: storm8

Mobile gaming users double for Storm8

The company’s mobile games have been played by over 400 million users.

Storm8 Inc., the California-based company and the leading developer of social games for Android and iOS, has seen an increase in its mobile gaming network, which has two times the amount of users it did in the previous year.

Storm8 is excited about mobile games and the future.

According to the company’s chief executive Perry Tam, “We’ve been around for five years, and I’ve been extremely excited about how we’ve done in the last year. We believe that is an exciting achievement, and we are excited about the future of mobile gaming.”

On average, Storm8 has approximately 50 million active users per month and offers 40 free-to-play mobile games. For over 20 quarters the company has been profitable and its high earnings have allowed it to maintain a workforce of over 250 people.

Its recent milestone has occurred despite the fact that Storm8 is not a huge name in the mobile gaming industry. It hasn’t produced any major titles like Candy Crush Saga developed by King or Clash of the Clans from Supercell. Nevertheless, even though it has not reached this fame quiet yet, Tam has said that six of the company’s games are always in the top 100-grossing games on iOS. He said that for April’s top-grossing ranks, Storm8 was among the top 10 of the biggest game publishers.

Storm8’s mobile gaming plans include launching 12 new games in 2014.

Mobile Gaming - increase in game usersThe company publishes one game per month and intends to release 12 titles this year. While they mostly produce casual games, they also develop games that cover a range of diverse genres. Some of Storm8’s more popular titles are Bubble Mania, Dragon Story, Bingo! and Jewel Mania.

Storm8 has been profitable since 2009 when it was first established by Tam and others who once worked for social media giant, Facebook. At no point during its existence has outside funding ever been raised by the social gaming company.

A large number of its customers are from the United States, Canada, Australia and Western Europe, but the majority of its customers are in Asia and in emerging markets. Tam commented that there are billions of mobile users and the company wants “to encapsulate as many of them as possible” by continuing to grow its mobile gaming network.

DeNA joins Entertainment Software Association

DeNA joins ESAESA welcomes latest member DeNA

The Entertainment Software Association (ESA), a U.S. game industry trade group, has announced that DeNA, a developer of social mobile games, has joined its ranks. With the inclusion of DeNA, the ESA now boasts of 36 companies from throughout the U.S., as well as several other countries, all representing the various aspects of the game industry. DeNA will bring its expertise in social mobile gaming into the mix, which is expected to be a major benefit to the trade group because of the increasing focus the industry has begun to place on the mobile space.

Social mobile games growing in popularity

Social mobile games are extremely popular. Companies like Zynga and Storm8 have pioneered this field of gaming, showing just how willing mobile consumers are to play these games over the past few years. Mobile games themselves are widely popular, but when social elements are introduced into these games, they become much more enjoyable for some consumers. As such, social mobile gaming has begun to gain the full support of the game industry, with interest even coming from developers that have traditionally been solely involved in console gaming.

DeNA finding success around the world

DeNA is based in Japan but recently established a strong presence in California through its acquisition of San Francisco-based Ngmoco last year. This acquisition provided DeNA with a significant amount of attention throughout the global game industry and positioned the developer to enter into partnerships in China, New Zealand, Canada, Brazil, and elsewhere. DeNA has established a very extensive network of connections, making its social mobile games widespread and common in several of the world’s most popular gaming markets.

Developer poised to compete with GREE more aggressively

The developer’s primary rival in the social mobile gaming space is GREE, a Japanese social networking and Internet media company with a heavy hand in the game industry. GREE is responsible for many of the most popular mobile games in Japan and the rest of the Asian market and is one of the reasons DeNA has had to expand into other markets to find success. Backed by the ESA, DeNA expects to find the clout it needs to compete with GREE more effectively.